I've just been invited to play in my first game of Anima.
The DM recently got the book and has been through it enough to know the material pretty well; I, on the otherhand, had to scramble to figure it out.
Regardless, I just have a couple of questions about the Wizard I created...
1) I have an INT of 10 and Natural Mastery of a Path. So that should be a total of 90 points (with 40 required in one Path) for the character, correct? Based on the other characters in the party (a Warlock and a Technician), the DM allowed me to start with full path knowledge, so I don't even have to worry about partial knowledge...
2) I'm currently in Creation (which seems amazingly powerful), Light, and Fire. Any suggestions or recommendations before it's set in stone? The Warlock is taking Darkness and Destruction and we didn't want to overlap.
3) I invested the full amount (180 points) into Magic Projection. I didn't really buy any combat ability. It seems like this leaves me really vulnerable until I have enough magic accumulated to cast a Shield. Do most Wizards go this way? Or should I try and re-shuffle points to buy the (really expensive) combat stuff, too?
4) This is more of a question going forward, but... I currently have 345 Zeon and a 30 MA. As a Wizard, I get 100 free Zeon per level (and don't plan on changing classes unless a really good story reason comes along). I believe the limits (60% into magic, only half the level's total into projection) still applies going forward -- so when I level up, I can only spend 60 points in magic development, with a cap of 50 to Magic Projection. Correct? If so, what's a good ratio going forward? I can't keep raising MA *and* keeping Magic Projection at the cap. The most I could do in levels when I wanted to raise my MA is to put another 10 points into Magic Projection. Which seems kind of harsh. Are there any good rules of thumb for developing Wizards? Suggestions from experience?
5) More of an opinion question, but... Am I missing something or are the Homunculus, Monstrosity, and Create Being options in the Creation Path INCREDIBLY strong? Being able to (mostly) build a monster exactly how you want it, on the fly, just seems game-breaking to me. (As noted, I have no experience yet actually PLAYING Anima.
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