maybe remove a clean freak, a seal, and a charlie's punch.
Adon Deck is it really that good?
when i get around 2 testing the deck ill see if the checks are an issue and let you know i havent had 2 deal with any cchax but i assume that if it ever did happen id play 2 get enough momentum and use adons react 2 play jaguar thousand for free ill let you know how the check go though ill probably test it thursday or something like that.
as for the cutting out stuff i might go with one less clean freak for sure then get rid of a seal and then maybe a fierce punch but i like having those around for pesky foundations that my opponent likes 2 spam
Da_ghetto_gamer said:
Adon**** x1
Foundations x 44
4x chesters backing 4/6 +1M
4x chinese boxing 3/4 +3M
4x Natural Leader 3/5 +1M
4x NIne Lives 2/6 +1L
4x White Magic 1/5 +3M
4x Clean Freak 2/3 +2L
4x Iga Legacy 2/5 +2L
4x Makai High Noble 1/6 +1H
3x Shooting Capoera 2/4 +2M
3x Greeds Influence 2/4 +1M
3x Inhuman Perception 2/5 +1H
3x Aim High 1/5 +3H
Attacks x10
x4 Charlies Fierce Punch 4/3 +1L
x3 Jaguar Thousand 9/3
x3 Knee Gatling 5/3 +2M
Assets x8
4x Olcadans Mentoring 0/6 +0L
4x Seal of Cessation 3/3 +2L
Actions x3
3x Tag Along 5/4
Total 66 Cards
Sideboard x8
4x Kung-fu Training 2/5 +1M
4x Chain of command 3/4 +3H
Im sure its pretty straight forward play cards and control out my opponent and live long enough 2 get enough momentum and play jaguar thousand and use adons speed buff to make it pretty much unblockable
With every post to this thread, your Adon deck seems to be getting better and better
I'd personally ditch either the Greeds Influence or Shooting Capoeira. They can't use their effects together, so I'd maybe focus on one or the other. With the spare slots, I'd add one to the Greeds or Shooting Cap that you chose to keep, one to Inhuman Perception (increase to 4x copies in the deck) and one to the extra attack slot (see below).
I'd also think about replacing Knee Gattling with Rolling Buckler Uppercut. Buckler has Powerful: 1 (like Knee Gattling) but with it's E: is far easier momentum generation and a reduced difficulty if you need to play it after Falcon Knee.
I'd also think about maindecking Rejection, to keep you alive against other one-shot decks. For the Rejection slots, I'd probably drop Nine Lives. It's not really good enough to justify it's place in the deck, other than the 6cc.
Speaking of which, I'd also drop the Aim High's, the momentum gen is situational (depending on your block). Instead I'd recommend either Blinding Rage or Makai High Noble to protect your staging area.
Don't reduce the number of Clean Freak's in your deck. This deck seems a perfect deck to run a playset of them (they generate you momentum and slow the opponent down (hence multi-tasking)).
So in summary:
-3x Aim High
-4x Nine Lives
-3x Knee Gattling
-3x EITHER Greeds Influence OR Shooting Capoeira
+1x EITHER Greeds Influence OR Shooting Capoeira (depending which you took out)
+1x Inhuman Perception
+4x Rejection
+4x Rolling Buckler Uppercut
+4x EITHER Makai High Noble OR Blinding Rage OR both
It is true that the shooting caps and greeds cant work 2gether but greeds is the only thing that stops my opponent from readying stuff of there own so id probably keep those.
clean freak isnt really needed with more then one in my staging area because i never want 2 blow up that many cards just enough 2 get rid of problematic cards.
I do like the rejection idea but i dont know how well it would chain in the deck like if i need 2 block and play the rejection in the same turn although if i leave in the aim highs and the nine lives that wont be a problem anymore....that gives me an idea lol thanks
so out come the shooting caps and in go rejectons i think id only run 3 though.
as for the knee gatlings i like them and they gain me tons of momentum at a time and i never have a problem playing them as most of the CC are pretty good
ive been wanting 2 up the inhumans for a while so that would be a good way 2 do that as well make them up 2 4 now
so here 2 go edit the deck list again yay!!
i might try something other than chain of comand in the sideboard. i would sideboard greed's (readying is a problem, but it's not that much of a problem) and add soul of leng sheng su (a great card for a deck with a lot of low checks, and it's a 6 cc.)
then do you think i should leave in the shooting caps...although i cant seem 2 find mine at the moment they have 2 be somewhere ill consider siding the greeds instead once rotation hits for good and definitely when i go 2 regional events.....let me go ahead and do that then i wanna test the deck as soon as i get it completed i still dont have it completely 2gether yet considering all the changes
Da_ghetto_gamer said:
then do you think i should leave in the shooting caps...although i cant seem 2 find mine at the moment they have 2 be somewhere ill consider siding the greeds instead once rotation hits for good and definitely when i go 2 regional events.....let me go ahead and do that then i wanna test the deck as soon as i get it completed i still dont have it completely 2gether yet considering all the changes
bring back the shooting caps (once block 3 hits) and side greed's. if you can only fit in soul of ling sheng su than i would use that over shooting cap.
ok so 2 get a recap im going 2 side the greeds influences and re-add the shooting caps and try 2 find a way 2 add in the soul of.....foundation thing
I also let go one of the iga legacys because all it does is help me play jaguar thousand so i only really need one in my staging area at a time
i would just ditch nine lives for soul of ling sheng su. they are both 2/6 and you have plenty of momentum gen.
trane said:
i would just ditch nine lives for soul of ling sheng su. they are both 2/6 and you have plenty of momentum gen.
AND a high block. we all know how yummy and useful those are.
ill try it out and see how that goes it all depends on how rejection flows in the deck and how my resource chaining is going 2 go
Any other suggestions??
Da_ghetto_gamer said:
ill try it out and see how that goes it all depends on how rejection flows in the deck and how my resource chaining is going 2 go
Any other suggestions??
well soul helps resource chaining because it's air/water. i would try and see if you could maximize your amount of blocks that have air water.
What about switching out the iga legacys with soul of ling sheng su?
They do about the same thing but i can reuse soul over and over as iga legacy is one shot...its just something i was thinking about while i was playtesting 2day
The deck is slower then i like 2 play but i think i can adapt 2 it as it didnt lose a single game all day 2day.......played like 6 or 7 i cant remember which....against a void zhao deck,,,,,,my fei long deck which granted isnt very good and a mountain hanzo deck
Da_ghetto_gamer said:
What about switching out the iga legacys with soul of ling sheng su?
They do about the same thing but i can reuse soul over and over as iga legacy is one shot...its just something i was thinking about while i was playtesting 2day
The deck is slower then i like 2 play but i think i can adapt 2 it as it didnt lose a single game all day 2day.......played like 6 or 7 i cant remember which....against a void zhao deck,,,,,,my fei long deck which granted isnt very good and a mountain hanzo deck
i would try to keep iga legacy, becuase your deck has enough 3 checks to warant a huge amount of control pump. if you have to i guese you could to that, but i would try to keep both soul and iga legacy.
yeah i think its true i probably do need both i just dont know about taking out nine lives i know on paper it doesnt look that great but it works wonders in this deck but well see ive been playtesting it and its been doing well.....its only loss 2 a water lizardman deck that is still block 2 legal
I really need lord of the makais 2 take up that spot but i doubt ill ever get my hands on those
you might be in luck. there is a guy i know who is clearing out a platset of lotm and olcadon's but they are mine. with both jugaur thousand and adon's pumps, you realy don't need anymore momentum. i would just take nine lives out for either soul or lotm. and water lizardman is brutal, so i can understand how you lose to him.
yeah it really is.....im still undecided on the souls though ill replace the nine lives if i do but i odnt know what else 2 do i think it might be all i can do
your deck is about as good as it gets without LOTM.
yeah im thinking the same thing i havent had a chance 2 playtest it in a strong enviornment our tourneys have been eiher drafts or the void tourney or something like that im hoping at our next standard i can see how good it really does
i think the deck you will strugle most against is the juni's spiral arow lockout. because you have pretty bad checks all the need is a forethough or 2 to lock you out.
hopefully ill have enough board position to get rid of forethoughts a clean freak will take care of my problems as long as the dont get commited or destroyed and to not deal with sprial arrows enhance maybe ill have to keep a seal handy
Da_ghetto_gamer said:
hopefully ill have enough board position to get rid of forethoughts a clean freak will take care of my problems as long as the dont get commited or destroyed and to not deal with sprial arrows enhance maybe ill have to keep a seal handy
well turn one for a spiral arow lockdown deck usauly is something like this: forethought, spirit of athens, chinesse boxing, program malfunction or expiereinced combatant, and tenacious. depending on the build they may have some anti ks or maybe just straight order forethought and spirit of athens. on turn 2, it's probably a little more build and some comital with program malfunction or expierienced combatant. turn 3 if they can almost completely comit, or completely comit you they will go with spiral arrow. it is also posibly, with some bad checking, to be locked out without spiral arrow, and simply through cc hax.
This is why i wish my meta at my store was better they all either like janky combos or low handsize huge character(like hugo or jivatma) i never get to test it against meta decks like donovan or chun li.....except for mine of course but i dont have alot of cchax cards or stuff like that......
Da_ghetto_gamer said:
This is why i wish my meta at my store was better they all either like janky combos or low handsize huge character(like hugo or jivatma) i never get to test it against meta decks like donovan or chun li.....except for mine of course but i dont have alot of cchax cards or stuff like that......
well if you want to talk about cchax, i'm the person to do it with. all my decks except 2 (hugo and felicia) have had cchax. i love evil, fire, void, life (not realy), chaos, and order becuase of cchax. even with the realiease of destiny, i still run cchax constantly. becuase destiny is a 2 check, if my char has solid cchax i can often stop my oponent from every droping destiny. i feel with you runing 17 (?) 3 checks, that you have to have a very good answer to control hax. inhuman perception is all well and good, but it strips your hand and comits itself to stop every hack. it would improve your deck if seal and inhuman perception weren't your only anti-hack cards.
i dont know what else i would run to stop cchax destiny doesnt match any symbols with me