I hate but understand hordes, though it's a single model with a number. Therefore I have thought up a 'blobbing' rule -
- When you blob, you don't use a single model with a single number but instead use several models with 1 wound or maybe more.
- Firing works as normal, also gaining a +10 bonus for every multiple of ten models in the blog (starting from ten models)
- Damage is distributed between models in the blob, if the remainder is not enough to kill them outright then ignore the fraction.
- You could even have different weaponry within these blobs.
- Their toughness and armour is collective, meaning you use a single value for all damage dealt. I.E Tidius causes 29 points of damage, the blob has a toughness of 3 and an AP of 6 though the Pen of Tidius' heavy bolter is 6 therefore the AP is irrelevant in this equasion. The blob absorbs 3 out of the 29 damage and thus only takes 26 points of damage, the GM takes away 13 models as each model in the blob has 2 wounds.
- For every two degrees of success, add 1 to the damage done to the blob. I.E Tidius rolls 29 points of damage from 2d10 (getting an 5 and a 9) +10 because of the Heavy Bolter and he gets 10 degrees of success, giving him another +5 to his damage (He took an aim full action, Full burst and since the blob has 20 models the modifier is +20 and from a BS of 41 it means Tidius rolled a 001).
Any thoughts?