Hi guys!
It's been a while since I last posted here, but I just recently bought the Dominus Exxet supplement and me and my players have gotten really excited about Anima again now that we've discovered the endless possibilities the combat offers. However, therein lies a problem.
Let's face it, combat is a really, really big part of the whole Anima thing; there's five different ways to kick your opponent's ass, and that's not even counting in stuff like the Ars Magnum, powers from Shajads and Beryls etc. And it's absolutely wonderful: I have never played a game this diverse in all it's aspects. I myself am a very story-focused and narrative GM, so I like to narrate the battles and my players do too. Anima is very rules-heavy, though, so often times the combat becomes very slow and splintered, because first you have to calculate the rolls and the accuracies and the spells and the ki and the whatever, and once all that is done, THEN you can narrate. It gets a little tiresome after a few rounds. If you want a comparison, take Dark Heresy for an example.
Anyone got solutions to this one?
-Zaphkiel