I'm thinking of rewriting the Dark Heresy advancement tables with an eye towards making a more open progression - one where character types that often fall into the cracks between Careers can still come out strong. In essence, there will be a single progression set for each Rank (1-10... I want to expand it to Rank 10). The players will have to realize that the list represents possibilities, but the GM has the final call on what can be purchased with any XP (so not just anyone can take Psy Rating 1 at Rank 1 even though it will appear on the list). Likewise, each character will select three Characteristics to advance at a low cost while the other six will advance at a higher cost (similar to the Adepta Sororitas and Cleric sets), and this selection is fixed once the character is generated. This will allow for variety such as 'Arbitrators' that favor Agility over Toughness and 'Scum' that favor Strength over Fellowship (even though careers are not used, such templates to guide the player and GM can still be softly overlayed on characters).
All Skills and Talents will appear with a cost from 100 to 300. I'm thinking that some Skills and Talents may appear at multiple levels (NOT just as +10/+20 improvements to Skills) with lower costs at higher levels. As an example, Nerves of Steel may appear at Rank 3 for 300, again at Rank 6 for 200, and finally at Rank 9 for 100. It can still be purchased only once, but it gets cheaper (and thus more likely to be purchased) as the character gains Ranks.
Anyways, I can certainly do the work on this, but I really suck with pdfs... Is there anyone that would be willing and able to do a pdf layout when I get the finished tables ready?