Unit abilities and Hero abilities

By CptGrimstar, in Dust Tactics

When a Hero joins a unit with a special ability such as "Fast" does the attached Hero gain "Fast" as long as he/she is attached to that unit?

CptGrimstar said:

When a Hero joins a unit with a special ability such as "Fast" does the attached Hero gain "Fast" as long as he/she is attached to that unit?

Hey it was discussed couple times already . But to dismiss opinion that we are not very friendly forum

page 14 core rulebook

Heroes
Heroes are the main characters of the Dust universe. Famous warriors and legendary fighters,
they lead the Special Forces you control.
Heroes have their own unit card. In the game, you can activate them alone, just like any
other unit. They are subject to all the usual rules and can use all their abilities.
These special characters also have their own special rules:
A hero can share a square with a friendly unit, even a friendly vehicle. Heroes are the only
units that can share a square with a friendly unit.
Heroes can also command troops directly. Before a battle a Hero may join a squad, as
long as the hero shares the same type of ARMOR as the squad: A 2 hero may join a
2 squad, but not a 1, 3, or 4 one.
The hero joins his squad before the beginning of the game. He enters the game at the
same time as his squad and is activated with it. This choice has several effects:
- The hero and the squad are activated at the same time.
- The hero’s attacks are added to those of the squad.
- Some of the hero’s abilities affect the squad (check ability descriptions at the end of this
booklet).
- The squad’s abilities affect the hero.
- The hero’s is shared with the squad. When the combined unit suffers a damage point,
you must choose who loses one . You can either remove one of the squad’s miniatures
(as usual), or you can choose to mark off a cross from the hero’s unit card. Of course, once
the hero loses his last he is eliminated!
- The hero and the squad are always in the same square.
- The hero shares the squad’s cover value.
To show that a hero has joined a squad, place
Hope that helps
cheers

Poyet said:

- The squad’s abilities affect the hero.

Wow, good catch. Is that really an absolute rule? Cause if that means that squads with Jump share it with a hero, then the combination of Grim Reapers and Action Jackson will totally break the game. If such a unit is attacking in "Blue Thunder 7 - Destruction", all they need to do is win initiative on the 2nd round and it's a guaranteed victory.

Page 17

Important! Whenever a special rule for a special weapon or ability contradicts the
general rules, it is the special rule that prevails!

Page 18

Jump

The unit has powerful legs or jet packs that allow it to get past obstacles. During movement,
you can ignore an obstacle by jumping over it. You can only land in an empty
square. This jump is subjected to all other movement rules that affect movement. Jump
allows you to travel over cover, a low wall, a pit, or a unit. You cannot jump over a building
wall or a roof! In other words you cannot jump over a square with no dot. A unit with
Jump can jump over an enemy unit, a vehicle, or obstacles, and the jump can be made
diagonally.
In terms of actions, Jump replaces a . Instead of doing so on the ground, the unit does
so in the air.
Example: The Hot Dog cannot get past this tank-trap normally. It could not even
destroy it since it is immune to flamethrower damage (see below). There is only
one solution…jump! It will need to perform a double movement (MOVE + MOVE)
(it will be unable to attack), and can land on any of the colored squares. If any of
these squares are occupied by another unit, no matter which side it is on, the Hot
Dog could not land there.
A hero with this ability does not share it with any squad he joins.
v
My interpretation would be that hero = unit in this rule, but...... its open till next faq

Dunno, the hero rules say that the hero shares SOME abilities with a squad but that the squad always share abilities with the hero. In the case of Jump, the rules are clearly saying that this is one of those cases where the hero does NOT share the ability with the squad, but nothing indicates that this is an expection to the rule and that a squad dos not share this ability with a hero.

cool, thank you, actually that's what I one of the reasons why I asked, because of A.J. When I read the rule I guess I didn't really understand to well. Thanks for the help!

Yup basic rules say squads and heroes share sbilities. You need to look at specific abilities to see if they don't.

Yeah.... so.... an armor 3 squad with a hero that can move 8 squares in a single turn, while jumping over enemies and obstacles.... I can't wait to see the tournament match where someone takes the game after a single round.

Btw Where did you get stats of A.Jackson?

and can someone write about frau totenmayster card i need to decide how many zombies i need.

Iam quite sure that it will be ruled in the end that they dont share jump. It seems that core was written without knowledge about jumping infantry.

They already did quite a lot about heroes not sharing his jump with unit , Logic says that it works both ways .... but for now grey area that need to discussed and decided before game.

I would agree 100% but only if my oponent did proxy jump pack for hero (its still wysiwyg)

Do you Remember how they killed charge ?

Yeah, I still use the old Charge for the Luther and Loth, otherwise it would be very unfair to them.

And someone who got the Action Jackson figure at those game night kits said it had Assault.

Revised Rulebook pg 21.

Jump
A unit with this skill has powerful legs or jet packs that allow it to leap over obstacles.
During movement, the unit can ignore an obstacle (such as a cover element
or another unit), but it must land in an empty space. Units cannot jump
over a space without a dot (a terrain square or a vehicle). Vehicles with
the Jump skill cannot jump over structures, but soldiers or heroes with
the Jump skill can jump over structures. A hero with this skill can only join a
squad that also has this skill. A squad with this skill can only be joined by a hero that also
has this skill.

Ah, well done! That really solves A LOT!

Though I'm quite disappointed to see that Jump is no longer able to bypass vehicles.....