Which books should I get?

By reidchapman, in Dark Heresy

I'm Currently running a campaign of rogue trader, deathwatch and dark heresy. I have the base books for all three systems and

Mark of the xenos (aliens can show up any where, and troop level deathwatch enemies are good adversaries for dark heresy while Elite level make good bosses)

Rites of battle (vehicle rules and chapter creation)

What other books should I get:

*I don't do premade adventures, I have nothing against them, just aren't my thing.

*Other then Koronus expanse, my campaigns don't take place in the default sectors.

*Any good rules for eldar? they appear commonly as allies in all three campaigns.

I would suggest getting your hands on Into the Storm and Inquisitors Handbook, if you play anything else than Spacemarines. Both are filled with extra gadgets your players can use in pretty much all the games.

My favorite "flavor" book is Desciples of the Dark Gods - it's impossible to thumb through that without getting ideas for lots of great adventures.

Got with "Into the Storm" and "Disciples of the Dark Gods". The first one will get you some more rules and equipment, the second is very good to find some more "investigateable" threats out there.

It depends. If you are intending a strong DH aspect, I'd recommend Inq handbook and Radical's Handbook. The latter might not mesh too well with Puritan Astartes so any Radical will have to keep their inclination way out of sight. I know what I'm talking about, my Inq is Globus Varrak (sp?).

Alex

As people have already stated, Inquistors handbook is pretty essential for extra dark heresy gear and disciple of the dark gods has great background of lots of enemy groups (although it is a little calixis sector specific at times so you might have to alter it a little). Other than that:-

Radical's Handbook - More psychic powers, radicial background, gear (included nonlethal stuff) and lots of stuff on the inquisitorial factions if you want to go into that more.

Creatures Anathema - Dark heresy themed enemies included dire avengers, rangers and some eldar weapons.

Blood of the martyrs - Essential for sister of battle characters and ecclesiarchicial stuff if you game gets into that loads.

Daemon hunter - Essential if your game is ordos mallius, you want grey knights or extra daemon rules.

Into the storm - Loads of extra stuff for rogue trader (extra actions, vechicles and background stuff too). Alternate ranks for the characters.

Battlefleet Koronus - If you are doing ship battles, then rules for fighters and torpedos make the battles a lot more interesting.

Edge of the Abyss - Lots of background for the Koronus expanse.

Hmmm, looks like that's just ended up a list of all the books available, but honestly I've found them all useful at one time or another, just depend on the games you are running really.

ak-73 said:

It depends. If you are intending a strong DH aspect, I'd recommend Inq handbook and Radical's Handbook. The latter might not mesh too well with Puritan Astartes so any Radical will have to keep their inclination way out of sight. I know what I'm talking about, my Inq is Globus Varrak (sp?).

Ours too, did you run purge the unclean by any chance?

I think I will pick up battlefleet koronus and into the storm next, they both seem to be very general non sector-specific books. They should really release detailed books on the various races (unless their holding off to make a new game for them all together. To bad pathfinder is already a rpg name, would be great for the eldar book).