How come that practically all the vessels in the adversary section of Battlefleet Koronus has a smaller amount of small craft squadrons than they have room for?
just to give some examples:
Ork Terror Ships or Hammer Battlekroozer has one dorsal Launch Bay with a Strength of 2 (i.e. a total of 6 squadrons) but has 2 squadrons of Fighta-Bommas and 2 of Assault Boats
Eldar Eclipse Class Cruiser and Void/Night Dragon has 2 Strength 2 Landing Bays (i.e. a total of 12 squadrons = 6 in each) but only has 2 squadrons of Darkstar/Nightwing Figthers and 2 of Eagle/Phoenix Bombers in each for a total of 4 squadrons per launch bay = 8 squadrons total.
Rak'Gol Butcher has 2 strength 2 Landing Bays (i.e. a total of 12 squadrons = 6 in each) but only has 3 squadrons of Bloodflayers in each when it could carry twice that.
Kroot Warsphere has one strength 4 landing bay (i.e. 12 squadrons) but only carries 8 assault boat squadrons
Chaos Hellbringer has 2 strenght 1 landing bays (i.e. 6 squadrons total) but only has 1 squadron of Swiftdeath Fighters and 1 of Doomfire Bombers in eahc for 4 squadrons total.
Of all the Vessels only the Chaos Devestation Class Cruiser that has 2 Strength 2 Landing Bays (i.e. 12 Squadrons total = 6 in each) carries a full complement with 2 squadrons of Swiftdeath Fighters, 2 of Doomfire Bombers and 2 of Dreadclaw Assault Boats in each for a total of 6 squadrons per Launch bay or 12 all told.
Is there a reason why just about all the adversaries are understrengthed concerning attack crafts?
Like they also carry non-combat crafts (though i can't see this working with Orks or Rak'gol) or is it just to make it eaiser for the players and other imperial ships or some such?