Recently three of us started a very small Call of Cthulhu league. We're all excited about the structure and looking forward to exploring two factions for the next several weeks. But we have a small problem that may become a big one if we don't find a way to address it: our experience levels and the sizes of our collections are wildly different.
On one end we have a person who has played the Call of Cthulhu Card games since the very first days of the CCG. He has hundreds of games of experience and at least three copies of every card that has ever been published. Although I'm not a best judge, I would call him an elite player.
On the other end we have a brand new player. he has one copy of the core set and two CCG demo decks. He's played half a dozen games and is still learning the basic rules.
Me? I'm in the middle. I've played every week for about a year. I own about 1/3 of the available cards and, although I'm still occasionally surprised by cards that I haven't seen before, I have a decent grasp of the basic rules and the cards that I own.
So far our results have been predictable. Experience and flexibility beat inexperience and limited card selection every time. This is barely an exaggeration. In fifty-some games against our elite player, I've won exactly three times. Our new player hasn't come close to beating either of us. I think this weekend was the first time he's ever taken a story card.
Despite my lack of success against my usual opponent, I really like this game. But with a rule set that's so packed with opportunities for denial, it's easy to feel helpless when you're up against a much better player. There are times when I get very frustrated and I can already see signs of frustration in our new player. I want this league to succeed, but it won't if we already know the result of every game.
So I'm looking for a way to handicap our league. My best guess is a slow-grow format, where each player is limited to the core set and maybe one expansion. Then we add more expansions every few games. This would make up for the differences between our collections with a minimum of awkward gimmicks. Does this sound like a workable idea? If you've done something similar, do you have suggestions for improving it? Or can you suggest a different system balancing a league so it's challenging and rewarding for everyone?