Slew of questions about Chivalric Knight

By OrbitalFracture, in Talisman Rules Questions

Hi folks,

I'm a long-time Talisman fan who's been getting back into the game over the last few months by picking up all the current expansions. I got Sacred Pool recently and wanted to get some clarification on a few rules, most of which centered around the Chivalric Knight, so I thought I'd focus on him for now. So, long time lurker, first time poster, with the following questions:

1) We played the Sacred Pool ending, which I thought was pretty fun, but we were concerned that CK would be really overpowered if he was allowed to get a quest reward every time he assisted someone, so we played by only allowing quest rewards from real quests to count. However, he didn't get many opportunities to assist anyone, and the stat increases were slow enough that everyone had finished their quests long before they were brave enough to go after the CoC. So how do most people play? Does the CK's ability make a difference?

2) If the CK draws the Spiteful Imp, must he teleport to a character he can attack, or can he just to visit someone with lower strength on purpose? What if everyone has lower strength? Does he teleport and end his turn without encountering anything?

3)If the CK loses his riding horse, then draws a riding horse from the adventure deck, can he still gain a purchase deck horse from the castle?

I have a big list of questions that I'll have to get around to finding answers for, but I figure these are a good start. Thanks for any help!

Thanks for asking, I think these are all interesting questions. I wish they could get some official confirmation.

OrbitalFracture said:

1) We played the Sacred Pool ending, which I thought was pretty fun, but we were concerned that CK would be really overpowered if he was allowed to get a quest reward every time he assisted someone, so we played by only allowing quest rewards from real quests to count. However, he didn't get many opportunities to assist anyone, and the stat increases were slow enough that everyone had finished their quests long before they were brave enough to go after the CoC. So how do most people play? Does the CK's ability make a difference?

Never played that ending with the Chivalric Knight but yes, he will probably be an easy winner if you allow him to get a quest reward every time he uses this ability. The most annoying part is that other Characters cannot do anything to prevent him from "helping"; they need to draw cards in the Outer Region (might be dangerous to get to other regions just avoid his embarassing help) and he has no drawback besides missing a Turn. Missed turns do not stack, so he's also able to help multiple times in a row and still miss a single turn. I would rule as you did: he could use his ability to get Quest Rewards, but these are discarded after getting a benefit instead of being kept for Sacred Pool Ending. This can be addressed in a FAQ.

OrbitalFracture said:

2) If the CK draws the Spiteful Imp, must he teleport to a character he can attack, or can he just to visit someone with lower strength on purpose? What if everyone has lower strength? Does he teleport and end his turn without encountering anything?

This is kind of bug. Chivalric Knight cannot attack Characters with lower Strength and does not have Special Abilities he can use when encountering Characters, so the Spiteful Imp may force him to teleport to Characters that he can't encounter in any way, if he's the strongest Character. Shall this happen, I don't see any answer in the rules. This needs a FAQ too.

OrbitalFracture said:

3)If the CK loses his riding horse, then draws a riding horse from the adventure deck, can he still gain a purchase deck horse from the castle?

No, he can take a Riding Horse only if he has none. The same for the Dread Knight. There's usually no difference between a Purchase Deck/Stable Deck card and an Adventure Card. When you have a card, it's the card name and keyword (Object, Follower, other) that counts, not the pertaining deck. The deck is addressed when required, otherwise it doesn't matter.

Missed turns do stack. It does with the highlanders charge ability so will assume it does it with the CK as well.

Regards

The Wizard said:

Missed turns do stack. It does with the highlanders charge ability so will assume it does it with the CK as well.

Regards

Curses! You're right. This concept changed so many times that I don't even know what to think about it. Last official answer was as you say.

Update FAQ, update FAQ, update FAQ... my brain has no room for all these changes anymore.

The_Warlock said:

The Wizard said:

Missed turns do stack. It does with the highlanders charge ability so will assume it does it with the CK as well.

Regards

Update FAQ, update FAQ, update FAQ... my brain has no room for all these changes anymore.

happy.gif Yes it would be so nice with an updated FAQ

Thanks for the answers! I had been curious about whether missed turns stacked as well, but forgot to ask. So, thanks for letting me know anyway :)