So, the quality of Black Sepulchre was... rather mixed.
How does CotD feel in this regard? Less or more room-after-room bashing? Choices / different paths to success? Investigation opportunities? Clues handling?
Also, a comparative example would serve good from the entire Warhammer Roleplay line (fantasy/40k).
Thanks!
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... well "if I keep my eyes closed it is not true.." 

.) There ARE plot holes, cannon misfires, and typo's galore. But to be honest, the end result does NOT reflect that in my games. I'm hoping that FFG will improve as an expanding- 3rd best- (I think) selling game company. And they have, to some degree. And they'll hopefully get even better. And if their sales improve, their ability to imrove the quality of their products might improve as well. I have faith. But it's unfortunately, I think, a slow process. But I can sympathize with peoples impatience, and do not argue with it. I'm just stating "my" view, in that it seems to take a little more work for GM's in games like this, but I don't see it as a bad thing. Except for G.M's that want as little work as possible...which is a fair complaint.