2 Questions :P

By Shannux-Echitie, in UFS Uk Forum

Okay first question:

I am trying to find any tournaments that are going on near newcastle, (lol i know i may have to do some traveling) and where can i information on any regional or national events because i wouldnt mind playing UFS as my main hobby.

Second Question:

I am also trying to build a reversal deck based off of cards from Mignon, Felicia, and Morrigan, just wondering if i can get any help on this one cause i haves most of each charaters stuff. If it wouldhelp just let me know and i will post a quick deck list of what i have so far.

Thnxs for your time reading this XP

dam no edit button XD

also the only sets i have stuff from are

Darkstalkers Realm of Midnight

King of Fighters 2006

Flames of Fame

those are the main ones i have other are just the old sets.

Okkies i definetly leave now XD.

I don't know about how to answer question one, but the trouble with a lot of really good reversals is that they're often very hard to get hold of. The best examples of this I can think of are Feline Spike, Darkness Blade, Annu Mustube and Wind Storm out of the sets you've listed. All of those are Super Rares, but if you do have copies of those, they are a good place to start. Although there are some decent, more commonly found Reversals you can get like Shadow Blade, Thunderbolt and Rolling Buckler Uppercut :)

One thing I would suggest with any Reversal deck is never to wait to play your attacks AS Reversals, treat it as a healthy bonus, otherwise your opponents will take advantage of you not trying to attack them until they attack you. You give them control of the game if you do that. I think that using the sets and the characters that you've put down, that Good would be the best way to go for your deck. It contains ALL of the attacks I've just listed, along with some extremely potent damage pump and reduction. Good examples of Damage pump are Fight Or Flight, The National Tae Kwon Doe Treasure and Irrisistable. You also get a lot of anti-control off Good, but you'd have to venture out into other sets if you want to get hold of Red Lotus Of The Sun or Destiny.

I personally, have actually been running Morrigan off a combination off Good and Water built to play off my opponent as much as possible, using Alluring Beauty, her own effect and Turnabout (a Super Rare action which is extremely powerful in the Cutting Edge set). However, I wouldn't call her the easiest character to run. If you intend on going to play in tournaments with her (which is a very good idea mind, as it's a very good learning curve), the best thing to do would be to look at effects you can copy with her without having to commit her for it, and if you do have to commit her, make it count. She loves seeing Lord Of The Makai on your opponents side, as she can copy it for just a foundation commit. She also works well against decks that run Chinese Boxing or Program Malfunction as it causes your opponent to hesistate before using it lest you use it back on them with greater effect. I think she'd be a great character for you to run, as it means you'd learn all of the cards from all the other sets just by playing her, I know I did :P

Hope I helped

Joe :D

Hmmm, evens near the land of my birth? The closest place running regular tournaments with a regular turnout is Patriot Games in Sheffield. Not a difficult place to get to from Newcastle, either by train or car, but not the closet place in the world. If you are part of the CCG scene in Newcastle already it may be a cunning plan to get a few other bods in to the game, then you can run your own tournaments. happy.gif

As for major events, nationals, etc., happening this year, to be honest most of them haven't been firmed up yet. There are a series of regionals happening around the country in the first half of the year, I believe the Sheffield one is around 25th or 26th of April if memory serves. If you fancy a trip to deepest, darkest hampshire for what will possibly be the final Regional of the year, that will be Sunday 28th June probably. The Nationals hasn't been decided upon yet, location and timing are subject to a bit of discussion at the minute, but I think it is a safe ish bet to say it will likely be in August. Other National events that could happen would be the Teams and Property Nationals, not sure sure what will happen with those yet either.

One National ish event that will be happening is the Path of the Master Final Event, an "invitational" event open to all of those who have aquired patches during the run up to it. This event wil be in May, probably the Saturday 16th, although this still isn't set in stone yet. Don't fear if you don't have any patches yet, in March there will be the oppotunity for all venues to run a patch up event, this is something I will be putting together from the spares I have here. I am also looking at running an other event along side for those not taking part in the patch event, but only if there is enough demand for it.

As for Reversal decks, I will defer to others on this board who build far better decks than me and actually have a clue what tyhey are talking about............... gran_risa.gif

Viewtiful_Joe said:

I don't know about how to answer question one, but the trouble with a lot of really good reversals is that they're often very hard to get hold of. The best examples of this I can think of are Feline Spike, Darkness Blade, Annu Mustube and Wind Storm out of the sets you've listed. All of those are Super Rares, but if you do have copies of those, they are a good place to start. Although there are some decent, more commonly found Reversals you can get like Shadow Blade, Thunderbolt and Rolling Buckler Uppercut :)

One thing I would suggest with any Reversal deck is never to wait to play your attacks AS Reversals, treat it as a healthy bonus, otherwise your opponents will take advantage of you not trying to attack them until they attack you. You give them control of the game if you do that. I think that using the sets and the characters that you've put down, that Good would be the best way to go for your deck. It contains ALL of the attacks I've just listed, along with some extremely potent damage pump and reduction. Good examples of Damage pump are Fight Or Flight, The National Tae Kwon Doe Treasure and Irrisistable. You also get a lot of anti-control off Good, but you'd have to venture out into other sets if you want to get hold of Red Lotus Of The Sun or Destiny.

I personally, have actually been running Morrigan off a combination off Good and Water built to play off my opponent as much as possible, using Alluring Beauty, her own effect and Turnabout (a Super Rare action which is extremely powerful in the Cutting Edge set). However, I wouldn't call her the easiest character to run. If you intend on going to play in tournaments with her (which is a very good idea mind, as it's a very good learning curve), the best thing to do would be to look at effects you can copy with her without having to commit her for it, and if you do have to commit her, make it count. She loves seeing Lord Of The Makai on your opponents side, as she can copy it for just a foundation commit. She also works well against decks that run Chinese Boxing or Program Malfunction as it causes your opponent to hesistate before using it lest you use it back on them with greater effect. I think she'd be a great character for you to run, as it means you'd learn all of the cards from all the other sets just by playing her, I know I did :P

Hope I helped

Joe :D

lol i guess it lucky that i ordered another 2 boxes recently, i haves:

2 feline spikes

1 darkness blade

1 wind storm

XD really lucky i guess.

So basically i just have to keep on the offensive in my turn when i can, and then go on the offensive when i can in my opponents turn..........sounds simple enough XD. Yea Morrigan was going to be one of my character choices, i thinking of sideing into J Talbain with some of his support because i think all of his attacks are reversal too.

Anyways thnxs for advice you been a great help, i keep messing about and trying different things till i get a good balance, but thnxs again for your help.

Tallgeese said:

Hmmm, evens near the land of my birth? The closest place running regular tournaments with a regular turnout is Patriot Games in Sheffield. Not a difficult place to get to from Newcastle, either by train or car, but not the closet place in the world. If you are part of the CCG scene in Newcastle already it may be a cunning plan to get a few other bods in to the game, then you can run your own tournaments. happy.gif

As for major events, nationals, etc., happening this year, to be honest most of them haven't been firmed up yet. There are a series of regionals happening around the country in the first half of the year, I believe the Sheffield one is around 25th or 26th of April if memory serves. If you fancy a trip to deepest, darkest hampshire for what will possibly be the final Regional of the year, that will be Sunday 28th June probably. The Nationals hasn't been decided upon yet, location and timing are subject to a bit of discussion at the minute, but I think it is a safe ish bet to say it will likely be in August. Other National events that could happen would be the Teams and Property Nationals, not sure sure what will happen with those yet either.

One National ish event that will be happening is the Path of the Master Final Event, an "invitational" event open to all of those who have aquired patches during the run up to it. This event wil be in May, probably the Saturday 16th, although this still isn't set in stone yet. Don't fear if you don't have any patches yet, in March there will be the oppotunity for all venues to run a patch up event, this is something I will be putting together from the spares I have here. I am also looking at running an other event along side for those not taking part in the patch event, but only if there is enough demand for it.

As for Reversal decks, I will defer to others on this board who build far better decks than me and actually have a clue what tyhey are talking about............... gran_risa.gif

Thnxs i was just wondering because i realised that i would have to travel to play this game, unfortunatly everybody else up here (except for one woot) are playing highly competitive yugioh and wont touch anything else incase it "hurts there game". Thats why i thinking i will need to travel XD.

I think i will go to the one in April, thnxs very much for you help.

oh ya one more thing if you decide to read this again XD, where can i find where the tournaments are being held, is there some deepest darkest part of the forums that tell you XD.

Anyways likes i says thank you very much for you help.

If you're ever interested in going to tournaments but don't know the details the easiest thing is to check the UK forum, the scouts for the different shops (like Ross and Joe) are very good at putting up their details well in advance so you can plan for the trip.

Of course if you're ever intending to head down to sheffield for a tournament I'd be happy to meet you at Sheffield train station and show you the way to Patriot Games, I'm in the same situation as you (far up north with no regular UFS) so I know how annoying it is sometimes.

If there's any information you need feel free to ask me or anyone on the UK boards, we all like having new players coming into the game and having a good time, a really good part of going to different games shops is how helpful everyone is when setting you up with promos and league foils to help improve your decks.

EDIT: In terms of reversals, the new sets have dropped a nice number of common/uncommon ones that can help you out, also if you can match the symbols I'd definitely recommend getting a hold of a playset of Drifter, it's an uncommon from Flash of the Blades and can turn any attacks that share two symbols with your blocks into Reversals.

For your first question, I used to travel from Newcastle to Sheffield for tournaments fairly regularly (moved down to Nottingham a while ago but still travel to Sheffield). The train to Sheffield from Newcastle takes somewhere between an hour and a half and two hours, from Newcastle-Durham-Darlington-York-Sheffield.

For your second question, Joe's advice is really good. Reversals are very powerful, but they rely on multiple conditions:

  1. It is your opponents turn.
  2. You have BOTH a block and a Reversal attack in hand.
  3. Your opponent plays an attack.
  4. You block the attack.
  5. You successfully play a Reversal.

Successful Reversal decks aim to reduce this list of requirements as much as possible.

Cards such as Drifter, Huge Appetite and Irresistable remove the requirement for you to block an opponents attack. Foundations such as Heart of a Fighter or Characters such as Mignon reduce the difficulty of playing your reversal after a blocked attack (remember your Reversal will be at +1 difficulty because of the block you've already played being in your card pool). Reversals with strong abilities and effects that can be used on both your turn and your opponents turn such as Shadow Blade and Feline Spike can give you flexibility; if your opponent chooses not to attack, or if you are building faster than your opponent, these attacks are equally as effective when played on your turn as on their turn.

Card draw is also very important for Reversal decks. On an opponents turn, you need cards to block with and Reversals to hit your opponent with. If you keep too many of these in your hand at the end of the turn and your opponent does not attack, you will be drawing and playing less cards on your own turns.

Probably the biggest thing to avoid when playing a Reversal deck is playing completely to your opponents tempo. DO NOT let your opponent dictate the speed of the game. If they are not attacking you, don't wait for them, attack them in your turn. If they are being overly aggressive, save your attacks for Reversals in their turn and hit them back, be flexible.

I'm going to go completely off in another direction here, the other posts have all raised good points but I build reversal decks in a completely different way.

Reversals have always been the easiest type of attack to recur in UFS thanks to cards like Field of Storms, Investigations and Reunited. I have always seen this as a way to build a deck with less attacks in it which frees up your deck to add in more foundations/actions/assets and improves your control checks.

When I build a reversal deck I always fill the deck with defensive cards and control cards and then find a way to make my reversal unblockable or high speed to push damage through.

For example, you mentioned Morrigan/Felicia/Mignon cards so on the good symbol you have Wind Dance + Reunited + either Feline Spike or Darkness Blade + Light on One's Feet (for Wind Dance). These would take no more than 16 slots in a deck. If you throw in Tag Along to fetch combo pieces as well that's 20 cards, all of which have the Good Symbol, which give you a kill mechanism and let you fill the rest of your deck with whatever you like.

If you can hit your opponent in their own turn that's also a bonus of course lengua.gif

Cascade said:

If you're ever interested in going to tournaments but don't know the details the easiest thing is to check the UK forum, the scouts for the different shops (like Ross and Joe) are very good at putting up their details well in advance so you can plan for the trip.

Of course if you're ever intending to head down to sheffield for a tournament I'd be happy to meet you at Sheffield train station and show you the way to Patriot Games, I'm in the same situation as you (far up north with no regular UFS) so I know how annoying it is sometimes.

If there's any information you need feel free to ask me or anyone on the UK boards, we all like having new players coming into the game and having a good time, a really good part of going to different games shops is how helpful everyone is when setting you up with promos and league foils to help improve your decks.

EDIT: In terms of reversals, the new sets have dropped a nice number of common/uncommon ones that can help you out, also if you can match the symbols I'd definitely recommend getting a hold of a playset of Drifter, it's an uncommon from Flash of the Blades and can turn any attacks that share two symbols with your blocks into Reversals.

thnxs i will be sure to keep an eye open for future tournaments.

Hewittzil said:

For your first question, I used to travel from Newcastle to Sheffield for tournaments fairly regularly (moved down to Nottingham a while ago but still travel to Sheffield). The train to Sheffield from Newcastle takes somewhere between an hour and a half and two hours, from Newcastle-Durham-Darlington-York-Sheffield.

For your second question, Joe's advice is really good. Reversals are very powerful, but they rely on multiple conditions:

  1. It is your opponents turn.
  2. You have BOTH a block and a Reversal attack in hand.
  3. Your opponent plays an attack.
  4. You block the attack.
  5. You successfully play a Reversal.

Successful Reversal decks aim to reduce this list of requirements as much as possible.

Cards such as Drifter, Huge Appetite and Irresistable remove the requirement for you to block an opponents attack. Foundations such as Heart of a Fighter or Characters such as Mignon reduce the difficulty of playing your reversal after a blocked attack (remember your Reversal will be at +1 difficulty because of the block you've already played being in your card pool). Reversals with strong abilities and effects that can be used on both your turn and your opponents turn such as Shadow Blade and Feline Spike can give you flexibility; if your opponent chooses not to attack, or if you are building faster than your opponent, these attacks are equally as effective when played on your turn as on their turn.

Card draw is also very important for Reversal decks. On an opponents turn, you need cards to block with and Reversals to hit your opponent with. If you keep too many of these in your hand at the end of the turn and your opponent does not attack, you will be drawing and playing less cards on your own turns.

Probably the biggest thing to avoid when playing a Reversal deck is playing completely to your opponents tempo. DO NOT let your opponent dictate the speed of the game. If they are not attacking you, don't wait for them, attack them in your turn. If they are being overly aggressive, save your attacks for Reversals in their turn and hit them back, be flexible.

k, i understand, basically on the offensive in my turn, offensive in my opponents. Mwhahhahaahhaahaaa soooooooo evilz XD.

Hewittzil said:

For your first question, I used to travel from Newcastle to Sheffield for tournaments fairly regularly (moved down to Nottingham a while ago but still travel to Sheffield). The train to Sheffield from Newcastle takes somewhere between an hour and a half and two hours, from Newcastle-Durham-Darlington-York-Sheffield.

For your second question, Joe's advice is really good. Reversals are very powerful, but they rely on multiple conditions:

  1. It is your opponents turn.
  2. You have BOTH a block and a Reversal attack in hand.
  3. Your opponent plays an attack.
  4. You block the attack.
  5. You successfully play a Reversal.

Successful Reversal decks aim to reduce this list of requirements as much as possible.

Cards such as Drifter, Huge Appetite and Irresistable remove the requirement for you to block an opponents attack. Foundations such as Heart of a Fighter or Characters such as Mignon reduce the difficulty of playing your reversal after a blocked attack (remember your Reversal will be at +1 difficulty because of the block you've already played being in your card pool). Reversals with strong abilities and effects that can be used on both your turn and your opponents turn such as Shadow Blade and Feline Spike can give you flexibility; if your opponent chooses not to attack, or if you are building faster than your opponent, these attacks are equally as effective when played on your turn as on their turn.

Card draw is also very important for Reversal decks. On an opponents turn, you need cards to block with and Reversals to hit your opponent with. If you keep too many of these in your hand at the end of the turn and your opponent does not attack, you will be drawing and playing less cards on your own turns.

Probably the biggest thing to avoid when playing a Reversal deck is playing completely to your opponents tempo. DO NOT let your opponent dictate the speed of the game. If they are not attacking you, don't wait for them, attack them in your turn. If they are being overly aggressive, save your attacks for Reversals in their turn and hit them back, be flexible.

k, i understand, basically on the offensive in my turn, offensive in my opponents. Mwhahhahaahhaahaaa soooooooo evilz XD.

Hewittzil said:

For your first question, I used to travel from Newcastle to Sheffield for tournaments fairly regularly (moved down to Nottingham a while ago but still travel to Sheffield). The train to Sheffield from Newcastle takes somewhere between an hour and a half and two hours, from Newcastle-Durham-Darlington-York-Sheffield.

For your second question, Joe's advice is really good. Reversals are very powerful, but they rely on multiple conditions:

  1. It is your opponents turn.
  2. You have BOTH a block and a Reversal attack in hand.
  3. Your opponent plays an attack.
  4. You block the attack.
  5. You successfully play a Reversal.

Successful Reversal decks aim to reduce this list of requirements as much as possible.

Cards such as Drifter, Huge Appetite and Irresistable remove the requirement for you to block an opponents attack. Foundations such as Heart of a Fighter or Characters such as Mignon reduce the difficulty of playing your reversal after a blocked attack (remember your Reversal will be at +1 difficulty because of the block you've already played being in your card pool). Reversals with strong abilities and effects that can be used on both your turn and your opponents turn such as Shadow Blade and Feline Spike can give you flexibility; if your opponent chooses not to attack, or if you are building faster than your opponent, these attacks are equally as effective when played on your turn as on their turn.

Card draw is also very important for Reversal decks. On an opponents turn, you need cards to block with and Reversals to hit your opponent with. If you keep too many of these in your hand at the end of the turn and your opponent does not attack, you will be drawing and playing less cards on your own turns.

Probably the biggest thing to avoid when playing a Reversal deck is playing completely to your opponents tempo. DO NOT let your opponent dictate the speed of the game. If they are not attacking you, don't wait for them, attack them in your turn. If they are being overly aggressive, save your attacks for Reversals in their turn and hit them back, be flexible.

k, i understand, basically on the offensive in my turn, offensive in my opponents. Mwhahhahaahhaahaaa soooooooo evilz XD.

Speedsta said:

I'm going to go completely off in another direction here, the other posts have all raised good points but I build reversal decks in a completely different way.

Reversals have always been the easiest type of attack to recur in UFS thanks to cards like Field of Storms, Investigations and Reunited. I have always seen this as a way to build a deck with less attacks in it which frees up your deck to add in more foundations/actions/assets and improves your control checks.

When I build a reversal deck I always fill the deck with defensive cards and control cards and then find a way to make my reversal unblockable or high speed to push damage through.

For example, you mentioned Morrigan/Felicia/Mignon cards so on the good symbol you have Wind Dance + Reunited + either Feline Spike or Darkness Blade + Light on One's Feet (for Wind Dance). These would take no more than 16 slots in a deck. If you throw in Tag Along to fetch combo pieces as well that's 20 cards, all of which have the Good Symbol, which give you a kill mechanism and let you fill the rest of your deck with whatever you like.

If you can hit your opponent in their own turn that's also a bonus of course lengua.gif

i like i like, sounds like some mean combo's, i be sure to give those a try aswell thnxs for your help.

Oh yea just a little update everyone, if it helps i just managed to get a hold of 2 boxes of the newest street fighter set, cant remember the name, is there anything that will help me out in that set, lets me know plz.

PEACE OUT!!!! XD