Trying to wrap my head around this.
FAQ says that :
- default difficulty for Melee / Ranged actions is easy (1d) <P>
- any action with "vs. Target Defence" is easy <P> , +
per point of target's Defence
- all else is Simple (0d)
So, considering that, here are a few Ranged actions :
1)
Ranged Strike ; Ranged Action ; Ballistic Skill (Ag) vs. Target Defence
Base difficulty is <P> (because it's Ranged action / vs Target Defence)
Add
equal to target's Defence (because it's vs Target Defence)
No inherent difficulty
Total : <P> + /Defence
Correct ?
2)
Bullseye ; Ranged Action ; Ballistic Skill (Ag) vs. Target Defence ; <P><P>
Base difficulty is <P> (because it's Ranged action / vs Target Defence)
Add
equal to target's Defence (because it's vs Target Defence)
Inherent difficulty of <P><P>
Total : <P><P><P> + /Defence
Correct ?
3)
Knockback Shot ; Ranged Action ; Ballistic Skill (Ag) vs. Target Resilience (To) ; <P>
Base difficulty is based on attacker's Ag compared to defender's To (this one is an Opposed Test, so we do not add <P> for it being a Ranged action, right ?)
No
from Defence as it's not vs. Target Defence
Inherent difficulty of <P>
Total : anything from base opposed difficulty + <P>
Correct ?
4)
Covering Fire ; Ranged Action ; Ballistic Skill (Ag) ; <P>
Base difficulty is <P> (because it's Ranged action )
No
from Defence as it's not vs. Target Defence
Inherent difficulty of <P>
Total : <P><P>
Correct ?