Alright, so for a while now, I've been apart of the 40k RP community. Whether it's local IRL RP, or doing PbP's on forums, I've been trying to participate. However I have found....small issues....pop up from time to time, that seems to crop up from either lack of communication between GM's and Players in what they're looking for, or in a misunderstanding of the intent of the system. So here I come, to try and open the lines of communication, and ask....what has worked for you? The majority of the things I have found that pop up have to do with two things.....equipment, and thrones. Now, you might say that these are the same, but they are not. So let's just jump right in.
First, some of the problems that I've seen/experienced:
1.)Too few thrones, so as to keep your acolytes "struggling" longer.
At the beginning ranks, I can kinda understand this. You're trying to emulate the gritty feel of things. That you're simply an expendable resource that has to prove to the Inquisitor that you're worth investing in. So you limit things to strictly what can be found, or the monthly incomes themselves. I would say the first....two ranks maybe, should be the butter zone for this approach....instead of extending things out to Ranks 4 or 5. Anything further, and you'll have acolytes asking themselves why they took proficiency in a weapon they may never be able to afford to use. Or you end up with a D&D style loot whoring group. Now, I'm not saying to just give the acolytes everything they want, but don't choke them out either.
Solutions: 1.) Have the Inquisitor grant them a weapon or armor or....something that suits them. Keep them working towards the bigger and better (at least until they find their signature gear.) I would say that if they can take the proficiency, then within one rank they should be able to reliably have and USE that item.
2.) If you don't want the Inquisitor to be granting items all willy nilly, then actually use some accurate time-keeping for the acolytes while they're on their missions....and more importantly, give them down-time in between the missions. Everything written points to this. I can't count how many missions I've had that involved a max of a week of warp travel (on board) with the same relevant amount of time passing outside the warp. And then the mission itself was all of maybe 2 weeks. And yet I went up a Rank. Then as soon as its done, it's time for another mission. Warp travel is fast, yes. But not THAT fast. Not to mention that yeah, even if a trip is only a couple of weeks in the Warp, whole months can go by outside of Warp space. Not to mention that investigations take time. Especially if you're a GM prone to long convoluted webs of intrigue and clues.
2.) Flat throne rates, low throne rates.
This is more of a problem when you're starting a campaign a few Ranks in. I've done this a number of times on PbP's, not to mention all of the ones that I've followed/read through. Starting Rank 4 or 5, flat throne rate of say....2k Thrones. "How are you handling the different careers?" "Oh, just flat rate." "Oh, what about Nobles." "Oh, same rate." To me, that's not right. There is a reason that each group is given the amount of monthly income that they are. It's because each has seperate levels of needs inherent to their career, as well as having seperate inherent abilities to make thrones. ESPECIALLY for Nobles. Now, I know some of you might say, "Well, if you don't do that, then everyone will be a Noble." To that I ask, why not? What's so different then all of the Darkholder Living Nightmare Psykers out there? Or the Gunmetal Hive Gunslinger scums? How is that different? Not to mention that Nobles come with the downside of Vendettas. 5 Nobles in your group? 5 Vendettas. Maybe even against each other.
Solutions: 1.) Instead of setting a flat rate, set an amount of time per Rank for each career. And then for the careers that don't make that much, give them more "free" acquisitions, then the others. A Guardsmen? 1d5 Free Acquisitions. Noble Adept? 1. Something like that. What's the WORST they can do with their thrones? Most GM's I've seen that worry about how many thrones their acolytes have, are the GM's that have reduced the price of Best Quality from 10x to 2x. This is counter-intuitive. Cut out that discount, and they either won't have as many thrones from spending it all, or they'll have less "uber" gear. Make something that's Near Unique cost as a BQ item. There are plenty of ways to do so.
What other issues/suggestions have arisen in your games? I want to hear them all....as well as possible solutions to them.