So my AH crew and I ran into a problem lately in Arkham Horror. It was something like this:
A - My friend had an Arkham encounter that lead him into Dreamlands where he would resolve a otherworld enounter and return.
B - He then had his encounter that told him to stay delayed in the Dreamlands.
C. Never from that point did a Dreamlands gate open on the map.
D. When he got his move turn to return to Arkham we simply delayed him in time and space.
My question is, should we have:
1 - returned him to arkham at step B regardless of the other world encounter?
2 - played his turn as is written above? (did we do it right?)
3 - allow him to return through any other gate?
4 - keep him in dreamlands until a gate oppened?
5 - create a house rule on the fly?
6 - other? (if there is a way to handle this I didn't mention)
As a final note, we're using a 'hardcore' houserule that plays gates face down until they are traveled into, as we do anything to make the game harder! But we did check them all this time around.