Finally got thru my 4th game (first 2 were solo) and got eaten by Yig. Fun times all around were had!! :-) Which brings me to a couple of questions / observations:
1) Do you only close gates when you can seal them? Or do you use that as a chance to keep the doom track from advancing any further, and just dealing with the monster surges??? I know this is not a rule question per se, but an interesting tactical question....
2) Had a situation where I was stuck in a street area and the mythos card closed the street, text was something along the lines of "no one can enter or leave ____ streets area for a turn". If I am in a store and it closes, I get booted to the street. In this situation, I figured it was like a police blockade and simply lost my turn. Was this correct???
3) Had the Mythos card where the lab experiment happened at Miskatonic and stack the baddies on it. Now, the question I have is this: When a gate closes, does it suck those baddies away? Which leads to the last question:
4) When a gate closes, it sucks away the baddies with the same shape. What happens if there are two gates open to the other dimension? We played it where all the open gates had to be shut before the baddies went away.
Fun game, now I just need to get a couple of expansions. And please, I have seen the threads, so I am not looking to expound upon that anymore than has already been done, just a quick comment... :-)
c