I recently downloaded Strange Eons and thought I would create some cards, and accidentally created a common theme with the cards. 3 of them involve Demons and such, so I thought I would create an Underworld Expansion. Here is a preview of what I have:
The First Character (of two, currently), the Demon. First card I created, and it's one of the reasons I originally thought of the Underworld Expansion idea
This is a monster whose inspiration is from the Demon Lord ending. I thought it would be interesting to have a strong craft enemy on the board that starts with lives, rather than taking them from defeated characters (i.e. The Lich)
Of course, now that I post this I realize my first three cards have the word "Demon" in them, but they are at the heart of the Underworld, so why not? There will be more variety in later names, this is just a snapshot. As for the card itself, this was created as a "screw you" card. You know the cards, the ones where nothing good ever comes of it. I thought it would make things interesting. Perhaps it's a little too powerful, but with an adventure deck as massive as it already is, the likelihood of this coming up makes it funny when it actually does (I have this and some of my other cards I created printed)
The Orc Raiders received their inspiration from the Dragon Expansion, actually. They were talking about how the tokens where you draw the cards for a Draconic Lord would prevent you from tapping into some resources, so I thought: "What if the resource itself was just destroyed?". I'm also considering a weaker "Viking Raiders" for the Village, but this is all speculation right now.
Finally a spell! This spell actually got it's inspiration from Runescape, but I thought it interesting to see how it would play in Talisman. I've played while using this card and the results can vary from helpful to cruel, but it's an interesting addition to gameplay.
This spell was derived from everything that has you roll a die and something happens. In this case, the good and bad things are scattered throughout the card, rather than a set order (bad to good as the die roll increases). This was also an attempt to circumvent users of Misfortune, yet still have interesting results because of an unexpectedly bad roll.
Some ideas:
Characters:
The Invisible Man
Master Imp
Templar
Adventure Cards:
Unholy Altar-Place
Souls of the Damned-Event
Spells:
Exorcise
Now I understand with it being an Underworld Expansion, this will seem to favor Evil Characters, I'm going to do my best to see that it does NOT do so.
Also, opinions on possibly making this a board extending from the Graveyard?





