Just a question regarding what others think about certain drugs that grant the Frenzy talent, namely Frenzon and Ghostfire extract. Basically, the rules text says that they give the players the Frenzy talent. Now, I am just wondering whether this means that they just gain the frenzy talent, which they can just choose to activate (just as if they had chosen it as a character) taking a Full Round action, or whether the player immediately becomes subject to the effects of Frenzy (ie, as if they had activated it)? Strict wording suggests the former, but the background of the drugs, their purpose, and purely how powerful some of their other effects (ignore Fear, for example) seem to suggest to me that it is possible that the intention was for the latter.
Oh, and I have some vague memories about reading rules for addictions, but I have not been able to find them since. Where are they (I have every Dark heresy, Rogue Trader and Deathwatch book yet released), or am I just misremembering? I have found a reference to a character being subject to the effects of a "Severe" addiction during the Second stage of being attached to a Halo Device, but that is it so far.