A common complaint I've seen is that starting characters suck. A common response I've seen is to use modifiers like ganging up and aim, etc, to get up to +20 or +30. This is really specific for guns and melee though. What about getting a boost with psy powers? Navigator powers? Seems like starting out these characters are going to be rolling 50/50 on everything regardless. Is there anything they can do (especially navigators, as I've got one in group) to give them a better chance?
Second... I have a missionary, and we are having trouble deciding his purpose in game. The missionary doesn't seem to excel at much except resisting evil and using a flamer. Ignoring the roleplay factor, what is a missionary for? They don't even have any "special abilities" listed on the last page of the character classes chapter, which seems lame. Every other class is given some extra bonus powers there, except the missionary, and I don't see what he's got that compensates for that.