I wish I had a better memory for names or, indeed, my copy of the game with me. Unfortunately I left it at my mate's house as I'm going back over this evening for another couple of games. So forgive me but I can't actually remember the name of the card I wish to talk about - it's something like "To Overcome Death" or something similar. It's a Mythos Rumour in Miskatonic Horror and it is, quite frankly, ridiculous ...
It starts with 3 Clue Tokens on it and one Clue Token is automatically removed at the end of each turn (beginning the turn after it enters play). To add a token to it, an Investigator must pass a Horror Test with 2 successes. When there are a number of Clue Tokens on it equal to the number of players plus 5, you pass; when there are 0 Clue Tokens on it, you fail.
So if on one turn, all the players manage to pass just one Horror Check with 2 or more successes, you break even. You add one token to it and take one token off it. To actually make progress towards winning it, you need to pass 2 or more such tests per turn.
Even in a four player game, this is exxceedingly hard. Especially, and this is a crucial point, that on average one monster comes into play each turn. Meaning if you run up to that monster and manage to pass the Horror Test with 2 or more successes, you either break even by killing the monster OR you have to run away/lose on purpose so that you can go back to it next turn and do it again.
This is ... ridiculous. When this card came in to play in our game and coming into play over the next few turns, we had so few monsters in play that it was literally impossible for us to win the Rumour. Not just very very hard, but literally impossible. The best we could do was keep it on 3 Clue Tokens for seven consecutive turns. It was impossible for us to do any better.
And unless you have a LOT of monsters in play when this Rumour comes into play, I imagine this will always be the case. I don't see how this Rumour can be winnable under normal circumstances, or even most abnormal circumstances. And given the "Lost" penalty for this Rumour, this is very painful indeed.
My friend and I are already planning to House Rule this card to removing a token only on turns where you didn't add one. Otherwise this is just too damnably stupidly hard.
Thoughts? Opinions? Comments? Large sums of money? Advice?

? Do you mean spamming for Allies and Blessings? Tsathoggua, meh, final combat is a loss anyways unless you gear up very likely a loss even if you do, so moot IMO. Bokrug, you can remove Beings with gate trophies, harder yes, but doable. Only thing this Rumor really does is lower the score in winning games.
(But he's still................*shrug*................to risk putting Kingsport in his games.
)