these are a few of the ideas i am playing around with to test, but before i do it, i want a little input.
Lt. Encounters and Normal Encounters.
After the Heroes gain a "Party Victory" during a Lt. or normal encounter they receive a loot roll ( as per pg 18 SoB .) In addition they receive the following based on that dice role:
1CT per Power Enhancement rolled
2CT per Surge rolled
3CT per Blank rolled
This averages to an additional 6.67CT per encounter for the Heroes.
If The Heroes flee a Lt. or Normal encounter, the OL receives an amount of CT equal to HALF (rounded up and a minimum of 1 per hero) the total CT value of any hero that is alive when the party flees.
>>This rule gives both sides an incentive to stay in an encounter and not flee, as they will be giving up CT if they do. It also helps with keeping the campaign progressing along if the heroes are forced to go after Lts and a penalty to an OL who constantly uses the flee tactic.
Lt. Encounters on Ports
For lieutenant encounters on ports, use the island side of the ocean map (except if the Lt. is the ghost ship) setting up the Revenge like an normal island encounter without any glyphs. Kraken and The Void must be placed in water and cannot leave the water. Neither Monsters, nor Lts, may start within 5 spaces of the Revenge.
>>This gives heroes a better ability to fight lieutenants if they are siegeing a port.
Elven Sails Fix
If only one of the two trails the heroes travel have an encounter, the Heroes must choose that encounter.
>>This prevents the heroes from moving around the map in a way as to avoid encounters completely.
Monsters Vs. The Revenge
Any monster (or Lt.) with at least a 4 base may directly attack the Revenge. However the Revenge receives armor (that cannot be pierced) against this attack based on its size.
Sloop: 4 Armor
Galley: 7 Armor
Brigantine: 10 Armor
This Armor only affects non-cannon attacks. Monsters attacking revenge cause damage only to the revenge. Area of Effect non-cannon attacks made by monsters thats target the Revenge suffer innacuracy. Area of Effect non-cannon attacks made by monsters attacking figures do not hit the Revenge.
The Encounter card "Out for a Stroll" should now read "4 less Armor" instead of "4 Armor."
<<Because it just makes sense...
constructive input appreciated