I'm a pretty new player. This first effort was built with only minimal exposure to others' notions of how to do it (I wanted to come at it with fresh eyes).
But now that it's done, I'd appreciate any feedback. The basic idea is to make sure I get my major characters into play and can keep them there, use Intimidate and resource denial, and win before my opponents can get their decks going. I am limited to the expansions and chapter packs up through DotN (I've ordered the others but don't have them yet; feedback that suggests such cards and how they'd help would therefore be welcome).
House Card
Greyjoy x1
Agenda
Kings of Winter TWoW x1
Plot
Loyalty Money Can Buy QoD x1
The Power of Arms Core x1
Rise of the Kraken KotS x1
Take Them By Surprise LoW x1
A Time For ravens TWoW x1
The Winds of Winter TWOW x1
Winter Festival WotN x1
Characters
Asha Greyjoy KotS x1
Balon Greyjoy KotS x2
Banner for the Kraken CtB x3
Dagmer Cleftjaw KotS x1
Euron Crow's Eye KotS x1
First Mate CtB x1
Fishwhiskers CtB x1
Herald of the Sea CtB x3
Ice Fisherman TWoW x3
Initiate of the Citadel QoD x2
King Balon's Host CtB x1
Maester Wenamyr KotS x2
Nute the Barber BtW x1
Overzealous Scout CtB x1
Salt Wife CtB x2
Sea Raiders KotS x2
Theon Greyjoy TWow W x1
Victarion Greyjoy KotS x1
Wintertime Mauraders TWoW x1
Attachments
Fishing Net TWoW x2
White Raven TWoW x3
Locations
Aeron's Chambers KotS x1
Crossroads Core x2
Bloody Keep KotS x1
Frozen Sea TWoW x1
Gatehouse KotS x2
Iron Island Fiefdoms KotS x2
Kingsroad Fiefdom QoD x1
Longship Iron Victory KotS x1
Longship "Foamdrinker" CtB x1
Naval Escort ASitD x1
The Searoad KotStorm x2
Scouting Vessel KotS x1
Winter Armada TWoW x2
Events
Assertion of Might KotS x1
For Family and Honour CtB x1
Kingsmoot KotS x2
Spy in Their Midst TWoW x1
Support of the Kingdom Core x1
Winter Reserves TWoW x1
There are at least three cards in there I expect people will wonder about.