A few random questions

By Bowoodstock, in Twilight Imperium 3rd Edition

Just some stuff that's popped up in game sessions, and we weren't able to find the answers in the FAQ

1. What happens if modifiers push a dice roll over a 10 (ie. Jol Nar facing xcha with a carrier) or if it goes down to 1 (N'orr War sun with the warfare token). Is it possible that you have a ship that ALWAYS hits regardless of what's rolled, or to have a ship that CANNOT hit no matter what the roll? Or is a 1 always a miss, and a 10 always a hit?

2. It's been clarrified that type IV drive affects flagships just like it does war suns and dreadnoughts. Can it be assumed that anything refering to those two will also affect flagships, particularly anything related to sustain damage?

3. Based on the FAQ, it implies that mechanized units cannot be bombarded. Is this indeed true, thus making massed ground forces the only way to take over a planet with tanks on it?

Bowoodstock said:

Just some stuff that's popped up in game sessions, and we weren't able to find the answers in the FAQ

1. What happens if modifiers push a dice roll over a 10 (ie. Jol Nar facing xcha with a carrier) or if it goes down to 1 (N'orr War sun with the warfare token). Is it possible that you have a ship that ALWAYS hits regardless of what's rolled, or to have a ship that CANNOT hit no matter what the roll? Or is a 1 always a miss, and a 10 always a hit?

2. It's been clarrified that type IV drive affects flagships just like it does war suns and dreadnoughts. Can it be assumed that anything refering to those two will also affect flagships, particularly anything related to sustain damage?

3. Based on the FAQ, it implies that mechanized units cannot be bombarded. Is this indeed true, thus making massed ground forces the only way to take over a planet with tanks on it?

1. Yes, it is possible to push numbers to the point where hits are automatic or impossible as in both of the scenarios you described.

2. Not sure on that one...found the FAQ answer odd...it does seem to imply that flagships are effected by anything that effects dreadnaughts.

3. According to the FAQ yes, I would advise bringing your own mech units over trying to swarm with GF's, your call. Our group plays that they can be bombarded, though their sustain damage ability works against it. We treat the bombardment more like inflicting a hit in battle then something that only effects GF's (which do say mech units are immune to).

2 - it implies nothing. It states those two techs affect Flagships. Anything that affects sustain damage applies to all units with that ability (dreads, flags, MUs, Sol super carriers, etc). Until an update to the FAQ says other things (ie, Admirals) apply to flagships, they do NOT.