Ive been toying with the idea of holding a tournament for this game and adding a scoring system that would allow players to score points based on several rounds of games and indicate some level of difficulty of each game by tracking missed cylon activations and missed jump opportunities.
I was thinking of something like this
In a human win each human scores 10 points plus the value of the highest resource remaining.
In a cylon win each cylon scores 10 points plus 4 points for each resource in the red.
Prior to the sleeper agent phase each player scores 1 point each time its their turn and they are not a revealed cylon or in the brig or sick bay.
During the sleeper agent phase Each cylon player scores 2 points as above humans score 1 point
ie this requires identifiying which loyalty cards a player recieved during each phase and keeping track of the number of turns the character plays)
In addition
Each time a crisis card (not super crises or revealed cylon crisis) card appears that does not advance the jump track 1 point is scored for the humans
Each time a cylon activation is missed due to no base stars 1 point is added to the cylons score
Each time a jump is activated with no cylon activation 1 point is deducted from the human score.
(ie keep a running total for humans and cylons in addition to the individual scores)
The humans and cylons add this number to their scores.
This is just a rough cut at what I think might work the actual scoring numbers will probably need some work and possibly score points based the type of cylon win or actually sending a cylon to the brig.
The big thing that can effect the game outcome is some anomolous sequence of crisis deck activations and I wanted to represent this by giving a bonus score (or penalty) to represent the greater obstacle.
Any thoughts.