Here are some new ideas as promised earlier. They mainly revolve around High Elves and their healing theme:
Supports and Units:
Sacrifice a development in a zone to heal all damage on one target unit in that zone (limit once per turn).
When this zone is attacked, you may reassign all combat damage assigned to our defending units to distribute that damage among all units you control before it is applied.
Whenever one or more of your units are healed, draw a card.
Whenever one or more of your units are healed, put a resource token on this card. This card gains 1 power for each resource token on it.
Tactics:
Play during any battlefield phase after damage is assigned. Cancel 1 point of combat damage assigned to each of your units. Helps keep units alive but with damage on them. This tactic will work well with Orks too.
Until the end of this turn whenever one or more of your units are healed, draw a card for each unit healed.
Gain 1 resource for each point of damage healed from all your units until the end of this phase.
Cancel all damage that would be dealt to your units until the end of this turn.