Delayed and Other Worlds Question

By jimweaver, in Arkham Horror Second Edition

Hi,

Been playing for years, but just noticed something we may have always done wrong.

If, during the Arkham Encounters phase, you draw a card where a gate appears, then you are sucked into the other world and delayed. But, the Other World Encounters phase occurs immediately after this phase. So, do you get an OW Encounter card that same turn? If so, then you would have at least three, rather than at least two, encounters when entering a gate through this manner. Once the turn you are sucked in, once the next turn where you stood up in the first area, then on the third turn you move to the second area and have a final encounter.

We always played that if you were sucked in during the Mythos phase, you were delayed, and thus guaranteed to have at least two encounters - one per area (barring other special events). But if sucked in during Arkham Encounters phase, we weren't delaying the investigator. It seems odd to delay them when entering via a location card, because the stated purpose in one of their FAQs to delaying was to guarantee that there is at least two encounters in other world in normal circumstances. If you delay as a result of a location card, you're guaranteeing at least three, not two, OW encounters.

Am I missing something?

THanks!

j

If you've been playing it so there's max 2, it's wrong. I think you just noticed your error correctly :') follow the phase order and the delay and you'll get to three.

Avi_dreader said:

If you've been playing it so there's max 2, it's wrong. I think you just noticed your error correctly :') follow the phase order and the delay and you'll get to three.

The mythos will guarantee that when you get sucked into a gate during an Arkham encounter you will spend around 5 turns in the Other World (or it always seems to end up that way for me!).

Krawhitham said:

Avi_dreader said:

If you've been playing it so there's max 2, it's wrong. I think you just noticed your error correctly :') follow the phase order and the delay and you'll get to three.

The mythos will guarantee that when you get sucked into a gate during an Arkham encounter you will spend around 5 turns in the Other World (or it always seems to end up that way for me!).

::Laughter:: well, there's that too, but that's not quite what I meant ;')

Not a big deal, it just seems kind of inconsistent. Why are you more disoriented when a gate opens under you in the AE phase (gotta have two encounters in first area of OW) than you are when it opens under you in the Mythos phase (just one encounter in first area of OW).

In the Dunwich Horror expansion, this FAQ exists:

Q: Why is an investigator delayed when a gate opens up in their location, but not delayed if he enters the gate normally?

A: If the investigator was not delayed by a gate opening up in his location, he would be able to get through the OW having only one OW Encounter rather than two.

This stated purpose for the delay makes perfect sense in the context of a gate opening under an investigator in the Mythos phase, but does not make sense in the context of a gate opening under an investigator in the AE phase as a result of a location card.

In the location card context, the delay does NOT result in the normal two encounters as this FAQ implies. It results normally in three :

Turn 1 AE phase: Joe draws a location card that opens a gate under him. He is sucked throught to first area of OW (OW1) and delayed.
Turn 1 OW phase: Joe is in OW1 delayed. He gets Gate Encounter card 1.
Turn 2 M phase: Joe stands up in OW1
Turn 2 OW phase: Joe gets GE card 2.
Turn 3 M phase: Joe moves to OW2.
Turn 3 OW phase: Joe gets GE card 3.

Joe is mildly pissed off ;-).


The less I discuss the FAQs the happier I am ;')

Regardless, your fears are realized. Three turns.

sad.gif lol - poor, poor Joe.