Scenario #5 Intrusion

By Two Thirty AM, in Dust Tactics General Discussion

I've played through this scenario at least twice now both as the attacker and the defender. The first round my boyfriend played as the attacker and I played as the defender, he was able to cap one access point before being completely wiped out. He had a few qualms about the round limit suggesting the allotted time forced him to rush into things.


Second game he wanted me to play as attacker and so we started new. Unfortunately, the same thing happened, and after rushing my guys I was only able to come close to capping one access point, though lost initiative and was destroyed. I was just wondering if there were any other players out there with similar problems, the round limit being too short to cap all three points on opposite sides of the map. Or perhaps we just aren't using the right strategies?


Thanks for reading, hope you can help.

If anything, I find that Intrusion favours the attacker! I believe that the attacker has won every single time we played that scenario. 8 rounds is plenty of time to get to the three objectives without really needing to rush mindlessly into battle. The defender is pretty much at the mercy of the attacker, having to chose whether to scatter his defenses or just hold tightly to a single objective point. While the attacker can feign left or right, attack several fronts simultaneously, or better yet, concentrate on a single point at a time if the defenses are scattered. The scenario specially favours the attackers if it's the allies attacking, what with the fast BBQ squad and all those nasty weapons that ignore the cover the defenders will try to use to their advantage.

Yes, his BBQ squad does seem to get things done. Perhaps we'll play through it a few more times hoping the attacker will win.

Also, are you using the standard set that came with the box set or do you have a different army built up?

Defenders won easily in our game with starter set components.

Which is the issue we are having. We've only the starter set so the defender seems to always win.

Well, I only have the starter set as well, and with us the attacker always wins, so I wouldn't say the scenario is lopsided.

Not that there's anything wrong with lopsided scenarios. Scenario 4 - Counterattack is completely lopsided in favour of the defender, what with all those reinforcements. But that just makes it a real challenge for the attacker, and quite a lot of fun.