Misc questions

By susanbrindle, in Mansions of Madness

Are corpses created at any time other than by using the Raise Dead action? (For example, when investigators, zombies, or cultists die?)

Can action cards be used more than once per turn? For instance, could a Keeper use the Raise Dead card once to create a corpse, and then again to create a zombie from that corpse in the same turn? If a number of players were in adjacent spaces, could the keeper repeatedly use Take Sample to take a sample and then move onto the next player, allowing even the humble zombie to move up to five times in one turn?

Can creatures carry more than one sample?

Should every room with nothing of interest have a "Nothing of Interest" card on it?

Can (Or should) gameplay continue during another player's turn if that player is working on a puzzle?

What action is it to try to solve a puzzle? Is it the same kind of action as revealled the puzzle? (Move action to attempt to open a locked door, explore action to attempt an obstacle)

Is there any reason for a player to not die before the finale? It seems like the occasional death means you get to refresh your HP and sanity for free.

What useful tricks have players come up with to speed the game along?

Oh! One more thing: I know for Arkham Horror, there are huge, huge amounts of homemade characters and such. Your game can include Batman and Tycho Brahe and so forth-

Where can I find that for mansions of madness? My google is failing me.

susanbrindle said:

Are corpses created at any time other than by using the Raise Dead action? (For example, when investigators, zombies, or cultists die?)

Just Raise Dead I think.

susanbrindle said:

Can action cards be used more than once per turn? For instance, could a Keeper use the Raise Dead card once to create a corpse, and then again to create a zombie from that corpse in the same turn? If a number of players were in adjacent spaces, could the keeper repeatedly use Take Sample to take a sample and then move onto the next player, allowing even the humble zombie to move up to five times in one turn?

Unless the card mentions a limit, then no limit.

susanbrindle said:

Can creatures carry more than one sample?

Yes.

susanbrindle said:

Should every room with nothing of interest have a "Nothing of Interest" card on it?

No, they might not have story-relevant stuff, but can still net the investigators useful weapons/equipment.

susanbrindle said:

Can (Or should) gameplay continue during another player's turn if that player is working on a puzzle?

Depends on the group and how slow the puzzle-solver is going about it.

susanbrindle said:

What action is it to try to solve a puzzle? Is it the same kind of action as revealled the puzzle? (Move action to attempt to open a locked door, explore action to attempt an obstacle)

Explore unless it's a Door, then you try to solve it as part of your Move action.

susanbrindle said:

Is there any reason for a player to not die before the finale? It seems like the occasional death means you get to refresh your HP and sanity for free.

Some Objectives require the Keeper to kill a certain number of investigators, no need to make his job easier.

Dam said:

susanbrindle said:

Are corpses created at any time other than by using the Raise Dead action? (For example, when investigators, zombies, or cultists die?)

Just Raise Dead I think.

No, from rules, each time a humanoid monster or an investigator dies, place a corpse marker underneath.

Dam said:

Can creatures carry more than one sample?

Yes.

really ? that surprises me.

amikezor said:

No, from rules, each time a humanoid monster or an investigator dies, place a corpse marker underneath.

See, that's what I thought it was, but I've checked and rechecked and cannot find that rule. I even pulled up the online PDF of the rules and used CTRL-F to find every mention of the word corpse, and didn't find anything about things dying leaving corpses.

On closer inspection, the rule is on the card itself!

Can investigators attack an alter or interfere with it in any way? It seems odd that they can't just take their teeth off the table if they're standing right there.

amikezor said:

Dam said:

Can creatures carry more than one sample?

Yes.

really ? that surprises me.

Yes you can take more than one sample, but only once per turn. In two turn you can take 2 samples from even the same investigator

BUT, you can only "discharge" ONE SAMPLE in the Altar an the beginning of your turn. Your creature should take 3 turns to unload 3 samples, one to reach altar, at the beggining of the next turn unloads first sample, at the beginning of the third turn unloads the second sample.

eorahil said:

BUT, you can only "discharge" ONE SAMPLE in the Altar an the beginning of your turn. Your creature should take 3 turns to unload 3 samples, one to reach altar, at the beggining of the next turn unloads first sample, at the beginning of the third turn unloads the second sample.

I was fairly certain that Corey has confirmed that all sample tokens are traded at once the first turn that the creature starts it's turn on the altar space.

CraggleRock said:

eorahil said:

BUT, you can only "discharge" ONE SAMPLE in the Altar an the beginning of your turn. Your creature should take 3 turns to unload 3 samples, one to reach altar, at the beggining of the next turn unloads first sample, at the beginning of the third turn unloads the second sample.

I was fairly certain that Corey has confirmed that all sample tokens are traded at once the first turn that the creature starts it's turn on the altar space.

Where could I find Corey's confirmations and opinions? I suposed that place should be here!