Structure Points

By Smirnov2, in Dark Heresy Rules Questions

Good Day!

I have a quick and rather simple question, which was probably answered not only on the forums, but hopefully in the rulebooks, but I can't find it.

Is there any structure points other than AP of the objects?

If a character is wiling to tear down the wall with explosives, how much damage does he has to do to the said wall?

Thanks in advance.

It's up to the GM based on what the wall is made of and how thick it is, then what kind of tools you are using or what type of explosives in this case. A krak grenade may have better luck making a dent in that 12 inch solid rock wall than a frag.

Smirnov said:

Good Day!

I have a quick and rather simple question, which was probably answered not only on the forums, but hopefully in the rulebooks, but I can't find it.

Is there any structure points other than AP of the objects?

If a character is wiling to tear down the wall with explosives, how much damage does he has to do to the said wall?

Thanks in advance.

You may use the following rule:"Each successful hit against cover that deals Damage in excess of the Armour Points it provides will reduce the cover’s Armour Points by 1. For example, a bolter shot that penetrates a light wooden door would reduce the door’s AP to 3." So, to tear down the whole wall character must reduce its AP from 16 to 0. But even single damage over 16 points will crack a hole.

Control said:

It's up to the GM based on what the wall is made of and how thick it is, then what kind of tools you are using or what type of explosives in this case. A krak grenade may have better luck making a dent in that 12 inch solid rock wall than a frag.

And here I was hoping that I'm just missing some important page, because there are items definitely aimed at destroying objects (melta gel, melta cutter) in the books.

Dictator said:

You may use the following rule:"Each successful hit against cover that deals Damage in excess of the Armour Points it provides will reduce the cover’s Armour Points by 1. For example, a bolter shot that penetrates a light wooden door would reduce the door’s AP to 3." So, to tear down the whole wall character must reduce its AP from 16 to 0. But even single damage over 16 points will crack a hole.

Then the difference between krak grenade and melta bomb will be in the amount of Penetration they have, not the damage they deal, right?

That's probably the way to go.

Or, alternatively, I can assume that an object has as many 'wounds' as it has AP.