well here are some rules i made for one of my players and wanted feedback on it
Multitask servitor
For skills and talents it starts with 1 skill/talent decrease availability by one for each additional skill/talent [so rare becomes very rare for one more skill/talent etc,].
Availability
rare
WS BS S T AG INT PER WP FEL
25 25 40 40 20 35 40 25 10
Skills
awareness,
traits
darksight, sturdy,
Talents
Machine, auto-stabilised,
Movement
2/4/8/12 Wounds 13
Armor
5
Weapons
gains one weapon if chooses a weapon training talent
Fists [1d10+5I primitive]
Gear
may be given additional gear if the player makes a test for the other gear such as a MIU or manipulator mechadendrite [still needs the talent to use] etc,
internal vox-bead, inbuilt mag-boots, systems sealed to the void,