So, it kinda bugs me how the Allied walkers (at least the ones in the starter set) have turrets that just fall off if you breathe next to them. So I figured I'd use some magnets to make them stay on.. here's how I did it
So, it kinda bugs me how the Allied walkers (at least the ones in the starter set) have turrets that just fall off if you breathe next to them. So I figured I'd use some magnets to make them stay on.. here's how I did it
Awesome, very nicely done.
I've ben trying to get my mate to do this for ever, the things are always falling apart. Question is, why didn't they make a locking turret ring like you find on other kits? Also, do you not find that you roll better dice when when you"grrrrrr" the turret as you aim it towards you target and then "pew,pew" them?
Major Mishap said:
OF COURSE! How can you even attempt to destroy your enemy if you don't whirr your turret towards it (and even pivot the whole head of the walker downward if it's a point-blank shot)??!!
Yea I later and did that too with mine. But I also have mine guns magnetized to interchange each on on my blog. I glued a bolt to the bottom of part of my walker so I wouldnt need another magnet.