I really,really like what Miskatonic brings to the table, in terms of fleshing out things. I love the fact that almost all the mythos cards are double locations, and I really like seeing the other world cards tailored to each expansion - to say nothing of the skills or the other kickass components.
But one thing that I really like is the whole note of just mixing the game together and ignoring cards that have symbols you aren't playing with. After buying my two artcases (those giant wooden boxes from a forum post from last year), and then buying a ton of cheap, 30 cent baseball card holders, I have been having a damned hard time trying to figure out how to organize things so that as a player I can just reach in and pull out the components we are using. I also knew that there was no way to make separating the components out again easy. I'm not the most creative person when it comes to these things, so the thought of just leaving everything mixed and just ignoring cards that have symbols you aren't using seems obvious in retrospect.
So the question then becomes this: What parts do you consider "On" or "Off? I don't play the numbers/statistics games on how hard the various expansions are, so I figure the easiest way to do this is to define expansions by their major components. But even then, are there parts that can stay on permenantly? I figured i'd run down the parts and get everyone's opinions.
The big boards are obvious - If you aren't playing with Dunwich, Kingsport, or Innsmouth you ignore their symbols.
Miskatonic is "Always on."
The smaller boxes are where it gets trickier. Pharoah is the exhibit and Yellow is the Act deck, but what defines Black Goat and Lurker? Corruption and the alternate gates? Honestly I can make a case for leaving both Black Goat and Lurker as "Always on," but I don't know if their mythos/other world cards specifically interact with their mechanics.
What about investigator items? Can't those be considered in play depending on your use? I tend to always have injury/madness cards available, and with Miskatonic it seems other things, like corrpution or Sheldon Gang or other things like that can be active without needing the main board present...
So.. yeah. TL:DR veision - I'm just wondering what everyone thinks in terms of gameplay. With regards to ignoring cards per Miskatonic, would there be any harm to leaving "on" all the small expansions (except for their defining characteristic/mechanic), leaving on all the investigator items, and just ignoring cards pertaining to the big box guys?
I guess I've just never heard of anyone playing "all small and 1 big." It's usually 1 small / 1 big, but honestly I just think the whole "leave everything mixed and ignore cards you aren't playing with" is a crude, but effective solution.