Gorillas and Zombies

By Peacekeeper_b, in Dust Tactics

I am getting very excited about Dust Tactics. We are scheduled to do our first game (s) tomorrow. Hoping to play through the entire set of Operation Blue Thunder Scenarios.

With that said, seeing the walkers, grenadiers and the upcoming Gorillas and Zombies and I am very interested in starting on the Axis forces. With that note I was wondering what sci-fi/pulp and WWII staples you are all hoping for in future Dust Tactics releases.

My list is: Jet Pack Troops (both Axis and Allies, with a hero like the Rocketeer)

Super Soldiers (Captain America/The Shield/Fighting American and so forth)

Werewolves

Genetically Altered Military Dogs

Anything British

Anything Russian

I do understand that some fansites have homemade rules for some of these things already.

The Russians would be cool if they could get Beat Calvary... Russians wuld be cool if they had anything...

Bear Cavalry and for some reason I see dwarves. Not sure why, but little Commie Dwarves with machine guns come to mind. If the game is to take the more mad science supernatural turn, I could see teh Dwarves and then some Windigo/yeti.

I would like to see attack dogs for the axis and allies. Give the dogs flak style jackets.

Jeeps with machine gun crews like on the classic tv show rat patrol.

I would like to see the Rocket Troops for both sides, and I would like to see a Sigrid as a Rocket Officer.

Would love to see SSU and Japanese Troops, and either dedicated British troops or release some heads with brit helmets to alter your troops.

I am not so sure about dwarves or bear cavalry. I see the SSU with 8 or even 10 man Armor 1 squads for basic troops, and troops similar to Axis sturmgrenadiers for Guards. The lack of SSU equipment is irritating, since I believe SSU can fight the Allies too.

It might also be cool to have mobile gun-platforms you could attach to a squad as a heavy weapon, such as 120mm mortars, quad guns, recoilless rifles, etc.

Grand Inquisitor Fulminarex said:

I would like to see the Rocket Troops for both sides, and I would like to see a Sigrid as a Rocket Officer.

Would love to see SSU and Japanese Troops, and either dedicated British troops or release some heads with brit helmets to alter your troops.

I am not so sure about dwarves or bear cavalry. I see the SSU with 8 or even 10 man Armor 1 squads for basic troops, and troops similar to Axis sturmgrenadiers for Guards. The lack of SSU equipment is irritating, since I believe SSU can fight the Allies too.

It might also be cool to have mobile gun-platforms you could attach to a squad as a heavy weapon, such as 120mm mortars, quad guns, recoilless rifles, etc.

Yeah, the notion of Dwarves and Bears were just apassing fancy, that, well, passed.

I am disappointed in the lack of societ stuff (other then the Dust Model Fury of Ivan) as the Soviets seemed to be one of the focuses Paolo had at the start, look at the comic and the sourcebook.

I also would like to see some Armour 1 unit tiypes for all sides. Normal troops and all.

I guess if you get the 1/48 Tamiya German soldiers in late war, you can kit them out as decent troops with 1 Armor. The Mg you get in late war Germans is an Mg44, and we know the stats on that. A STG 43 (or is it 44?) would be similar to a STG47, perhaps without the effective vehicle 1 ability. These Armor 1 units might have 8 or even 10 figures in them. Due to their lack of armor, you would need the have a normal sized squad to survive.

I totally agree: Soviet forces are a must, since both sides can fight them. It would be awesome to have Red hordes all over the place.

I assume that in the right circumstances Ally could fight Ally and Axis definately could fight Axis.

Technically you wouldnt even need to make an excuse. I have 300 points of Allies you have 300 points of Allies, lets do a game. But personally I prefer to have a story or background to play from.

I see this "Allies vs Allies" and so forth in Flames of War. It just does not sit well with me for some irky reason.

In Dust, I think the world is clearly 3 super powers fighting one another for the VK. So you would have everyone against everyone.

It will be interesting to see what happens when the Vril arrive.

Grand Inquisitor Fulminarex said:

I see this "Allies vs Allies" and so forth in Flames of War. It just does not sit well with me for some irky reason.

In Dust, I think the world is clearly 3 super powers fighting one another for the VK. So you would have everyone against everyone.

It will be interesting to see what happens when the Vril arrive.

Well you would have to imagine it not as a full scale Ally vs Ally war, but for some reason troops from one command become involved in battle with troops from another command. Be it conflicting orders, a traitor Captain, miscommunication or so forth. The Axis is much easier, my Axis army is already in conflict with the new Axis Regime in the fluff I created for it.

Also eager to see how the "corporate" forces mentioned in the fluff already come into play. ANd there is another way the allies could fight each other. One unit stumbles upon something it wasnt suppose to know and now must be eliminated. Secret government stuff and so forth.

Hopefully when the Vrill arrive, at least for a while, it wil be small recon bands and patrols and it wont suddenly become a them vs us game.

Actually, looking through Operation SeeLowe, it seems that they are anticipating the problem of Ally vs Ally or Axis vs Axis battles. If you have Ally vs Ally just assume one or the other army is Majestic 12 troops, if its Axis vs Axis imagine one of the forces is the Ahnenerby and the other is the Blutkreuz. There are also references to the untertoten and ubertoten attacking Axis as well as allies. And a strong reference to kampfAffen apes rebellion/revolting against their Axis masters.

Markus and 12 Axis Gorillas (4 squads of Axis Gorillas) would be 116 Army Points, support that with a capture Luther or Ludwig and a squad of sympathetic Axis troops and you can round out a "Gorilla Resistance Force" at near 200 Army Points.

Same with the undead. A homemade model for TotenMeister (24 points), 4 Squads of zombies (124 points) and a homemade grenadier X model (24 points) and you have 172 Army points of Untertoten experiments gone bad. Using the idea of Ubertoten from page 9 of Operation SeeLowe you could probably rationalize otuer units into the undead force. A mad scientist conrolling a undead force could even suggest the presence of a walker or two.

Majestic 12 is just mercenaries, conscripted ASOCOM troops and corporate troops. Any combination of Allied troops could fit that build. Just give them some sort of corporate logo instead of allied symbols.

In the fluff, and on the map, you can see where the Sino-soviets have seized parts of Alaska. Now there is the possibility that they grabbed them from the Japanese, but I do not think so. When it comes down to VK deposits, they all fight each other, perhaps not in massive Kursk or Stalingrad type battles, but the special forces certainly fight each other.

The Ahnenerbe-BK fighting would be interesting.

Grand Inquisitor Fulminarex said:

I totally agree: Soviet forces are a must, since both sides can fight them. It would be awesome to have Red hordes all over the place.

Yes we need soviets.

.....and Airplanes?

Poyet said:

Grand Inquisitor Fulminarex said:

I totally agree: Soviet forces are a must, since both sides can fight them. It would be awesome to have Red hordes all over the place.

Yes we need soviets.

.....and Airplanes?

soviets yes . to honest im not sure about the airplanes

riftsinger said:

oviets yes . to honest im not sure about the airplanes

Yeah, I'm a bit wary of the airplanes as well. I think they are delaying them for good reason...

Poyet said:

Yes we need soviets.

.....and Airplanes?

Would love to see the Soviets, long before the Vrill truth be told.

Airplanes I say don't bother, there are enough plane games out there to satisfy that itch. But hey just an opinion.

Loophole Master said:

riftsinger said:

oviets yes . to honest im not sure about the airplanes

Yeah, I'm a bit wary of the airplanes as well. I think they are delaying them for good reason...

Loophole Master said:

riftsinger said:

soviets yes . to honest im not sure about the airplanes

Yeah, I'm a bit wary of the airplanes as well. I think they are delaying them for good reason...

I played with epic armageddon based airplanes rules.

, Keep model next to board , Call as artilery strike, put model on board , enemy units in range get free AA attack, Airplane attack, next turn activate to fly away from board. Armed with rockets and mg - half cost of artillery walker that they are based of.

Just cool reskin of artillery :> really

we could have something like this in official rules

Rules for air support can be included in any skirmish game.