new place - Garden of Souls

By ironclaw2, in Talisman

I posted another version of this card a few weeks ago, but I have since revised it. I was trying to think of a card that will make you encounter the reaper if pulled. However, I was also trying to come up with something where you could try to bargin with Death if you were "brave" enough to try to use it against another player.

This place will probably be avoided, but this means players will go another direction on the board. However, so brave sould may try to manipulte death by spending a Fate. If they do, they can cause Death to go after another player and alow you to be transported to that players space instead. The only problem is Death may want you more and you will have to encounter it with a Minus to your roll meaning your more likely to die.

Anyway here goes the Revised Garden of Souls

talismanplacegardenofsoca1.jpg

Question comes up...

Does the reaper figure move to the location when you visit this place, either yourself or when you force a switch?

Not sure how you would word that to clarify it either way.

Like the card, and great picture.

HallowKnight said:

Question comes up...

Does the reaper figure move to the location when you visit this place, either yourself or when you force a switch?

Not sure how you would word that to clarify it either way.

Like the card, and great picture.

Thanks. Yeah. I do need to work on the wording a bit. The initial idea was to have the Reaper move to the Garden whenever a character lands on the space. Afterwords, I figured if could just be an encounter. The reaper is always present there sort of thing. I'm not really sure which way would be better. Maybe the Reaper should move to the space. That could add a bit more strategy because it is a way to get the Reaper across the board.

I love the new card designs, but the only problem with them is they don't leave alot of room for text.

Interesting new twist with the swapping places. This version feels more balanced with such options than the last one. Time to play test it.

The idea is very nice but text itself should be trimmed down. At the current font size I would have really hard time reading it if it was printed.

How about:

You find yourself in the Death's resting place and must plea for your pitiful life. Unless you spend a Fate point, the Reaper encounters you and afterwards returns to her previous space. If you spend a Fate Point, the Reaper encounters another character of your choice instead.

Bludgeon said:

How about:

You find yourself in the Death's resting place and must plea for your pitiful life. Unless you spend a Fate point, the Reaper encounters you and afterwards returns to her previous space. If you spend a Fate Point, the Reaper encounters another character of your choice instead.

Wow, yeah that would be a very cool card.

Thanks Bludgeon, I really do like your wording on this. It keeps the card straight to the point. I created two new versions of this card. One revising the original wording so I could increase the font size and the other using Bludgeon description.

talismaneventgardenofsoar6.jpg talismaneventgardenofsodx5.jpg

This is a novel use of Fate (before fate could only be used to re-roll a die). I think I would prefer keeping Fate within its original scope. How about just having it as "roll a die" and 1-2 The Reaper comes to you (subtract one) 3-4 The Reaper comes to you (roll as normal) 5-6 The Reaper moves to a character of your choice. Or something along those lines.

It sure is novel, and it allows for some interesting strategies during the gameplay.

boxcornersdiety said:

This is a novel use of Fate (before fate could only be used to re-roll a die). I think I would prefer keeping Fate within its original scope. How about just having it as "roll a die" and 1-2 The Reaper comes to you (subtract one) 3-4 The Reaper comes to you (roll as normal) 5-6 The Reaper moves to a character of your choice. Or something along those lines.

efidm is right. Evil Characters have access to plenty of Fate and if they can use it to activate the Reaper this way, the Garden of Souls becomes a useful Place for Evil Characters. Death (the Reaper) is not "evil"; she should stay Neutral and subject to fate (the real one, not the Fate tokens).

I think it's better if you activate the Reaper with a die roll as efidm suggests. Characters can still use Fate to force the roll, but there's always a lot of uncertainty. "Use one Fate = obtain an automatic result" is a relationship that should be avoided IMHO.

I think there's nothing wrong with putting Fate to other uses, even beyond second-ditch randoms, but it should only affect a character's own "fate" and not someone elses. You should not be able to pay a Fate unless it is purely about yourself. That's the better argument for when and if Fate can be used in other ways. At present, this card allows using one character's Fate directly to affect someone else as well.

The more uses for fate the better imo, as people won't simply be able to save fate for every single bad situation, they will have to choose wisely throughout the game. I think that is why I like Bludgeon's text. Though The_Warlock is right in that if it is a die roll you can still use fate on it so maybe a die roll is indeed better.

talismanplacegardenofsoca1.jpg

I was just correcting a typo in this. This is probably my perfered version of the card. I know it is "busy" and has alot of stuff going on, but I like that it has many different things that can happen with it. Yes, you can bargin with death, but it comes with a considerable risk. Death might choose to take you and your roll against it would be reduced. If you convince Death that their is a more worthy soul out there that should take your place, then Death will switch the two of you. Maybe an opponent is on one a space you really need to get to, you can try to take tempt fate and get what you what.

There are alot of carrot and sticks to this card, but I think some strategy as well. It the right situations, it may be worth taking the risks on this card.

The Reaper isn't that terrifying because players always keep Fate in reserve to face him, plus he doesn't land on too many people unless there is larger number of players playing.

I love the templets that TalismanIsland created, they are alot of fun to use. There are some excellent cards on his site for the older editions. Alot of them could easily be translated into 4th edition cards or inspire alot of new ideas. I just wanted to say thanks.

Here is a companion card I created. It was a really cool picture, so I thought it should be a card. I made it a 1 or 2 spaces to make it a bit more active, especially if a character is only moving one because of being a toad, a card, or in the inner region.

talismaneventreaperharvfb4.jpg

I very much like the idea this card measures time!

I like the card ( reapers eve) a lot. I am going to put it in my deck ;)

Has anyone thought about the Halloween card from the second edition;)

Ironclaw said:

talismaneventreaperharvfb4.jpg

I can see two issues with that card:

1. If you have poltergeist, you can move the reaper every turn. Too powerful, change text to" The reaper will move whenever a player rolls 1 or 2 for move.

2. The second ability says that event must only be drawn. So if a character uses ability to ignore a card and draw another one, eve will end even if no other event took place. I suggest change to: The harvest ends when another event takes place.

I have changed the text on my card from the Garden of Souls

Anytime a character moves here, move the Grim Reaper by rolling one dice. ( the same as someone roll a 1 for his move;)

the Reaper will be more active. I am wondering what the effect will be;)

Aaaaah the Reaper, run for your lives haha;)

---------

i agreed with Bludgeon about the Reaper Harvest. I hope someone will changed the card.

------

[

I can see two issues with that card:

1. If you have poltergeist, you can move the reaper every turn. Too powerful, change text to" The reaper will move whenever a player rolls 1 or 2 for move.

2. The second ability says that event must only be drawn. So if a character uses ability to ignore a card and draw another one, eve will end even if no other event took place. I suggest change to: The harvest ends when another event takes place.

On point 2, I had actually seen the problem with the word 'Draw'. On my current draft, I have changed it to when the next event is played.

On point 1, I thought about that. What I'm trying for is a event which makes the Reaper super active for a short period of time. A roll of 1 or 2 is probably better, but I thought about also adding that he moves whenever a player looses a life.

On a side note, I'm trying to come up with a couple of other Reaper inspired cards. One idea I had was sometime of Mark of Death that you can cast on someone. Anytime the Reaper moves, he must move towards the target player until that player encounters him or that player prays,vists, or sacrifices something at the graveyard or chapel.

Another idea is a Death's Bane or something which will protect you from the Reaper if he lands on you before being discarded the protection.

I figure that I'll try to come up with 5 or 6 Reaper inspired cards.

What do you think about the reaper's black horse !

Put this follower on the reaper. You may roll 2 dices and use both of them or one of them to speed up your horse or walk slowly.

gran_risa.gif

If you roll double, the reaper will fall of his horse and the horse will run away ! lol

talismaneventharvestmoocn9.jpg

talismanspellmarkofdeatqn0.jpg

Nice image.

You don't want to take that spell from the spell deck lol.

You have forgot a letter: whenver= whenevergui%C3%B1o.gif ( maybe you can changed it;)

I see you have update the reaper harvest cardgran_risa.gif So.. the reaper will also be activated if you lose a life in battle. A useful event then haha;)

I am wondering how it will play with that.

talismaneventgardenofsoek6.jpgtalismanspellmarkofdeatkz6.jpg

talismaneventreaperharvqp9.jpgtalismanspiritruinflutids4.jpg

Hi,

I have found that picture with the reaper who plays a flute too on the internet.

My thoughts where, that you must roll a dice and then you must walk to the reaper.

----------

thereapercommandsyoutoloseafollower.jpg

i am thinking to make a card from it. ( it's no problem if someone other make the card.

Event:

Death wants a victim ! He order you to give one of your followers to him.

If you have no followers, then he takes a life from you !

Velhart said:

Hi,

I have found that picture with the reaper who plays a flute too on the internet.

My thoughts where, that you must roll a dice and then you must walk to the reaper.

----------

thereapercommandsyoutoloseafollower.jpg

i am thinking to make a card from it. ( it's no problem if someone other make the card.

Event:

Death wants a victim ! He order you to give one of your followers to him.

If you have no followers, then he takes a life from you !

I like your idea for the event.

I was thinking about the flutist some more. The discard followers before battle is too much I think. I was thinking about making it a Stranger who could cause your Followers to scatter (sort of like the Raiders for Gold ...and Objects (in the old days)).

You would encounter the flutist, roll for each follower:

  1. Escapes to Graveyard
  2. Sprints to Chapel
  3. Needs drink, goes to Tavern
  4. Ignored
  5. Ignored
  6. Ignored