I'm trying to plan an 8 player game this Saturday, and in attempt to speed up play I want to use one of the preset maps variants found in the support section. The one in particular I found interesting was the multiple galaxy setup. However I'm wondering if I should remove the Ghost of Creuss as a possible race in this game.
This decision is based on the Creuss third racial ability "Other players may not use "A" or "B" Wormholes to travel into a system you control" allow them to lock down Mecatol Rex galaxy from the rest of the players.
I really like the race, but they seem overpowered in the variant map I'm using in this game.
Thoughts? Suggestions?