Hi everybody:
So I purchased the "Hunt for Gollum" adventure pack, and my girlfriend and I built decks for the first time (we'd been running the premade decks before hand). I have 2 copies of the Core Set and I just made proxies for the remaining 13 cards, so we had access to a full deckbuilding set. She ran Spirit and Tactics (Eowyn, Dunhere, and Legolas) while I ran Leadership and Lore (Aragorn, Bilbo, Beravor). We shuffled up and set out.
It took a while, but once we got our feet under us, there wasn't much the encounter deck could do to stop us. Between the added draw of Bilbo and Beravor and the added resources of 2 Stewards of Gondor and 1 Horn of Gondor, we were getting cards out like crazy. Our threat climbed pretty steadily, but we were able to use Gandalf to reduce it. We were regularly questing with 15+ willpower, and not even 3+ locations in the staging area could stop us, while a beefed up Legolas could kill just about anything within 2 hits.
It was nice to win, but I have to admit I was a little disappointed that we won our very first time. I recognize that there are a couple of factors that worked in our favor:
1. This quest only has a difficult of 4.
2. Our decks were naturally suited to questing, and the encounter deck seems to have a much larger ratio of locations than other decks.
Still, I feel like the frosting on the easy cake was Gandalf. He's the one that kept us from worrying about our threat. It seems to be generally agreed that Gandalf (especially Gandalf + Sneak Attack) is one of the most powerful cards in the game (if not the single most powerful card).
So here's my question: how significant would the impact be if we didn't run Gandalf on a quest anymore after we'd beaten it the first time? Gandalf, as he is now, almost feel like a set of training wheels: just like in the Hobbit, he shows up when the heroes are overwhelmed and resets the difficulty.
Do you think removing Gandalf would make the game significantly harder? Or am I overestimating the impact of that one card?
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