Would you rather.... (future expansion question)

By D_M, in Talisman

I can“t wait for the dragon to hit the stores, even if I like alot others it seems was expection a third corner, but hey this looks great : )

But that leads me to my question.

Asuming that there eventually will be a third and a fourth corner, perhaps a city and a forest (but could also be dessert, swamp, wasteland, underworld, castle, temple, and so on...)

Would you rather that they put it out one at the time with perhaps a year between, or both at the same time in doublebox for a higher price?

D_M

I'd buy it either way, but my preference is for it to be spaced out. I don't like too much material getting dropped at once. I need a little time to absorb the new cards and how they change the game. Plus, pacing the releases extends the lifespan of the game, both in production time and in keeping people from getting bored.

I would love to see city first and forest second if that is how they go.

I wouldn't want to see them package both together. We love to play each new expansion and playing two at once would kind of be overwhelming to see how it changes the game.

I think that it's not wise to combine 2 corners into one big expansion.

The box will be more heavier, and the price will go up.

Some people do not want to spend to much money on it. Only the talisman freaks will buy it without thinking about it.

I agree with daefaroth that it also expands the lifespan of the game.

I like all the theme boxes.

In third edition, the city and forest where combined, and also the dungeon and the mountains. that is only 2 expansions for regions only..

So i think that there was not a big lifespan for third edition..gui%C3%B1o.gif

Velhart said:

Only the talisman freaks will buy it without thinking about it.

Talisman freak.... count me in on the first rowgran_risa.gif

Cheers

I'm fine with the current release schedule they seem to be adhering to. I do hope the City will be the next big box, though. That's the one I'm really looking forward to.

Velhart said:

In third edition, the city and forest where combined, and also the dungeon and the mountains. that is only 2 expansions for regions only..

So i think that there was not a big lifespan for third edition..gui%C3%B1o.gif

Likely correct, as 3E seems to have been the shortest lived edition. But they also tried to absorb it into the Warhammer world of the time. That didn't go over so well with some WH advocates or some T2E players, though it had a small but loyal following for some of its differences from T2E.

I'm not sure the combined "realm" expansions reflect on its short life... and honestly, if the longevity of game is tied to continuous expansions it would leave be wondering about the game itself. Can't say your wrong, but I hope that continued expansions isn't the only thing that keeps a game alive these days. That says more about the players of that game than it does about the game.

To combat the many problems 2nd Edition had with expansions being released rather randomly and not really being "linked", 3rd Edition was developed as a "complete" game.

This basically means that everything was ready to go from the off and they just had to push the button for the expansions to be printed and sold at set intervals.

It worked really in that there were no real problems with rules, but some think that it was oversimplified, and bringing the game into Warhammer territory was a bit too much.

I think it plays okay if you just fancy a quick game, though I haven't played that edition for a while now.

2nd Edition did suffer from being a mish-mash of ideas. In fact, the Timescape, City and Dragons were effectively "fan" creations. Had Bob Harris been allowed to develop the game, then it would probably have been a totally different story.

At least with the Revised 4th Edition, you have John Goodenough at the helm who has a clear overview of what is going to be done. Some things may change as things are developed, but I think it should all work out well enough!

As JC says, the longevity of a game should not just depend on new things being released, though of course that helps. The fan base kept Talisman going in the lean times until the release of 4th Edition and it would seem that there is possibly not as much fan development these days because so much is coming out from FFG that there isn't a need for it!

I'd rather see that they released the future corner expansions separately and with some time in between, preferably with a minor expansions in between each. Hightens the excitement and also allows you to familiarize yourself with one new expansion at a time instead of being "forced" to try and get a hang of both simultaneously. Gives the game longevity as well, makes the fun last a lot longer.

Last 3 big boxes were actually an expansion for one outer space, one middle, and now one inner. Instead of us calling for 'city' or forest' they were actually doing one per region. Plus like 3rd they did a 'tower' apsect.

I like how they did it. I liked and didn't like the city in 2e. I didn't like how it replaced the region and then you had to go through that die roll to get in, and all the good stuff was there, but then you had the option not to go in and just encounter the space. I didn't like that. I didn't like that certain characters were illegal and we had to remember that fact.

It might see more interesting to simply leave the city there, and have a City Sewer expansion or take a part of one of the spaces like the Crags and have an Underdark expansion, but one idea that seems novel:

Do a Forest/Woodland expansion and any Woodland or Forest space (including the one in the middle region that one with Rune that makes more danger monsters) can be an expansion in the familar L shape and people can enter that board from any of those forest/woodland spaces. Then they advance through and one part of it can be that mystic glen where monsters are tougher and if you want you can exist after advancing that to the Middle region where its corresponding space is.

In such an expansion they could have the Satyr and Centaur or other woodland oriented characters. I dont think anyone is hoping the Woodsmand is in there, but you could do something similar. An orc could be in there or a wolf riding goblin who can attract wolves as followers (put some wolf cards in the adventure deck). The Fae Queen could be used in some way or a Fae Glen or something. Personally I like the idea that Farie characters (like the sprite) or the Druid can only replenish spells in the Woodland (Forest). Call it Talisman Woodlands.

You could also take some place on the board and have an Undersea expansion, and/or make that fourth corner into an Outer Planes type place based on netherworld/heaven and thus a doorway opens, like the Dungeon card, and you travel to this Other World (and like timescape it would function as, but without the time apsect or the sci-fi, etc., stick with the heaven/hell demon/angle theme. Yet the last Radiant Pool sort of did that. So this idea might not be feasible or desireable.

Yet, perhaps no other big box is needed since you need a corner open for the cards from all these expansions. So thus the only thing in addition would be a small box expansion, like the 'forest' creatures.

How about doing part of the expansion like a game such as Battlestar Galactica where you had cards with player goals, and fulfilling those can get you a talisman and even bypass the Portal of Power and put you in the inner region. It would play with different ideas of how the game is won. Though this new tolken system in Dragons introduces new mechanics, perhaps that is the direction for another small expansion but I need to play more with the stuff as a whole to make a more informed comment. Though the ideas above I would think are valid.

It would be nice if they made the other two corner expansions not as linear.

The main gameboard consists of an Outer and a Middle Region, both of which allow you to move clockwise and counterclockwise, with neither having an obvious priority, and several methods of moving from one to another.

Then there is the Inner Region, which, despite only being 9 spaces in total, Crown of Command included, offers two different paths to reach your goal.

Then come Dungeon, there is only a single straight route from the entrance to the endboss. Of course you can choose to go forward or backward, but those are the only options you have. No sideways like the Sentinel or building Rafts.

I have the Dungeon and it looks nice, lying there next to the main game board, but despite it being a "large" expansion and therefor being more pricy than a "small" expansion, it's contents are used less often than that of a "small" expansion, like the reaper.

Then there is the Highland, which from what I can see is basically Dungeon 2. The theme is different, the spaces are slightly different, the boss is a little weaker, the cards will obviously be somewhat different, but the main idea is the same. You can go forward and backward, and at the end of the route is a boss, where you get a special item if he defeats you and after that he pukes you out on the main board.

It would be nice if they give more of a twist to the City and Forest boards. It would be nice if they could get more "snakes and ladders" aspects, or perhaps split the boards up in two.

The City board could have a 3 by 4 space area that are all encounter spots. There could be a space acting like the Market (but with Axes and Armour and without Mules, with prices more like the Blacksmith in the Village), a space where you could buy up to two Spells for 2 gold each, a space where you can gamble your gold, 1-2 Enchantress/Mystic like spaces, an Arena like space, etc...

And then the rest of the board could still hold something like the Sewers which could be similar like the Dungeon, but then not taking up the entire board.

Or you could make something like them multi-route. The forest board is also connected to the Village and the Graveyard. Perhaps instead of making one entrance, there could be a 2nd entrance attached to the Village or the Graveyard (or perhaps even give the Village 2-3 extra squares as the City example above, without being connected to the rest of the board). Then if you enter through the Forest, you get a longer route, but roll a die for movement as normal, and lots of spaces have draw cards. But if you enter through the Graveyard, you would only move one step per turn, and move across a path of hurdles like the Inner Region, but then with more rewards included.

Those are just examples. There are tons of ways that the boards could be made more interesting than just a single line from A to Z. So please don't make City and Forest Dungeon 3 and Dungeon 4, but do something with them!

It's no problem for me if they made the forest linear.

Only the path were differend in 3th edition than the other regions.

I hope that FFG will do the same. that makes it a bit different than the other regions.

I also hope that they includes a lot of wood spaces.

Would be nice if you are the elf, leprechaun, or druid, etc to get some benefit from those spaces there.

I hope that the forest is not so dangerous as the dungeon, but you could go there and level up a bit. same as highlands but less objects that can give you gold.

Maybe that they can include more craft type enemies than strength type enemies. That makes it worth for craft type chacters to travel to the forest board.

I also think that we can see a lot of undead there.

If they combine it with a entrance to the graveyard, that would be nice.

The wraith lord is the end boss theregran_risa.gif

I like that idea of having a mini board, that is the city, but unlike 2e city you don't need to 'enter' the city. You merely land on the city space and start on one space of the little city board, and then you may advance within it, and its only 4-6 spaces, 6 spaces probably is the best. This way you can do what you want in the city and at any time on your movement die you can move of the city board back to the outer region and you could count the movement as each space back to the original city space you entered. So your on space 5 of the little city and roll a 6 you move those 5 spaces back and the sixth leaves you on the "first" space you land on when you enter the city. The next round your free to leave the city and count the first space you move to as any space not on the city space on the outer board.

The same could be done with forest spaces. So the fourth corner could be both. Half that board could be a forest board, and the other half a city board, little mini boards.

Velhart said:

It's no problem for me if they made the forest linear.

Only the path were differend in 3th edition than the other regions.

I hope that FFG will do the same. that makes it a bit different than the other regions.

The path honestly holds no value to me, if that means it's still linear. Seriously, with the size of those boards they can easily do all kinds of other things. Like a Sentinel like boss that allows you to skip part of the board, or perhaps you need to discard a follower, or alternative routes.

So many options. Please don't make it linear start to end.