Hello everyone, I just recently got into the world of WHFRPG, although I have been playing the actual Warhammer Tabletop since the late 80's.
My personal background is into videogames, in fact I work and have worked both as a concept artist and as a UI artist for AAA games, and have always enjoyed any hobby that relied on strong visuals and fantasy settings, same goes for boardgames, I have never liked much the abstract side of some ruleset, I only played boardgames, where I could actually see my character and the surroundings well represented moving about (Such as Hero Quest, Warhammer Quest, Space Hulk, Doom BG etc..).
Since my nature is being creative, and that I love fantasy settings, over the years I have tried D&D and a few others RPG's with friends purely because they wanted me to play, you wouldn't make me a RPG player from the looks, I detest massive rulebooks, that takes you months to read and still, you need to go back reading them while you play, and half the times the DM has to make up a rule for the situation.
When I heard of WHFRPG I thought "Great, another massive rulebook to learn only to see if you would enjoy the game 5 months later and £100 shorter", and almost let it go before even spending 30 seconds investigating.
But ****, I was surprised when I started seeing videos, and reading about it on the web, with almost no negative feedback (Perhaps due to the smaller population of players?), so I got the core box last week, which means I still haven't played it yet, however, as a person who's first language is not English and does not have the "brain capacity" to assimilate lots of information (Comes with being an artist
), I almost flew threw the main book, which is quite surprising by a personal standard, with only few points I am confused about, and of course some of the best visual (If not the best) I have ever seen made for a product that wasn't a videogame.
What I really love about it i (And this is probably where a lot of geeks will eat me alive for saying it) s that feeling of almost playing a boardgame, where lots of the cahracter behaviour is stimulated by the rules themselves, and they are visually rich in all aspects, there is almost nothing I have to write down, all of it is handled by visuals such as cards or tokens and not to compare it specifically to D&D or anything but, to make it makes the world of difference to have an artwork in my hands which detail my stats, instead of black ink on a white background with a simple coloured header line.
Knowing myself, I would have probably loved the idea of more tiles like dungeon building and such, but I still think that this game, probably is the most fitting RPG for non-geeks or people that just want to enjoy a rich dark fantasy enviornment without the tedious character building that feels worst than a job application combined with a tax return form.
I hope the approach for non-hardcore RPG gamers continues, because the moment they start complicating things or remove the visual side of things with less game pieces, and add info tracking with pencils, they will turn this into another random fantasy RPG clone, and loose the interest of people differently enclined to RPGs.