Homebrew cards

By filgonfin, in The Lord of the Rings: The Card Game

Events
******************

26. Alliance
Event
Choose a player. That player removes all resources from each hero they control. Then that player may allocate that many resources amongst any number of heroes.

27. Marksmanship
Event
Combat Action: Choose a character with the ranged trait. Exhaust that character to choose two different engaged enemies. Make an attack against each chosen enemy.

28. Burning Anger
Event
Planning Phase: Choose a spirit hero. Until the end of the turn, the chosen hero gets -2 Wisdom and +2 Attack.

29. Skilled Craftsmen
Event
Choose a player. That player may search his deck for an artifact card and add it to their hand. Then that player shuffles their deck.

30. Language of the Old Days
Event
Each player draws two cards.

31. Another Way
Event
Move 3 progress tokens from the quest to the active location

32. Words of Encouragement
Event
Choose a hero currently assigned to the quest. Ready that hero.

33. Last Stand
Event
Combat Phase: At the beginning of the combat phase, choose a charact with the Warrior trait. That character gets +2 Attack and -1 Armour

0A: the Council of Rivendell
Note for Adventure: The adventure is not linear. At the end of each stage will
the stage where you must continue. Sometimes you must choose between two or more options.
Once you have chosen can not change your choice.
Good Travel Company!
0B:
Home: Places to Gandalf, the Grey in the initial player game.
Remember! Threat limit for this adventure is 65, but when the level of
Threat of a player reaches 50, you must place the Durin's Bane in the
preparation area.

1A: the company launched
Home: Search the Durin's Bane, the Guardian of Water and MazarbuI Book,
and place them aside out of the game. Then shuffle the deck of Meetings.
Also reveals a card from the deck of meetings per
player and put them in the preparation area.
1B:
Continued on Step 2.

2A: The Sirannon
2B: If you want a closer look at the lake goes to Stage 3.
However if you continue along the trail goes to Step 4.

3A: the Guardian of Water
3B: To be revealed to the Watcher in the Water Place in the preparation area.
Players can not get over this stage in the game while a letter of
Enemy. Once defeated the beast through this step, skip to Step 6.

4A: Ambush
4B: As revealed: Search the deck of Meetings 1 copy of Army of Wargs and place
in the preparation area. Then shuffle the deck.
Players can not overcome this stage as this is in some
Host card or Head Worg Worg.
When you are past this stage, go to Step 5.

5A: the Walls of Moria
5B: to be disclosed: Place the Watcher in the Water in the area of preparation.
Players can not get past this stage as this is in the Water Guardion.
If you pass this stage goes to Step 6.

6A: The Doors of Durin
Home: Get rid of all the letters of "tentacles" in play. Furthermore, it dismisses
to all enemies facing each player.
6B: When you are past this stage, go to Step 7.

7A: a journey into darkness
Home: Each player can choose one of the following purposes: to prepare a character,
heal all the damage of a character, or I heal damage to each character that you control.
7B: When you are past this stage, go to Step 8.

8A: the crossroads
8B: If you follow the straight and narrow passes to Stage 9.
If you prefer to go down the path to the left goes to Step 17.
But if you continue up the road on the right goes to Step 13.

9A: continuing the path
9B: Forced: Reveals an additional card from the deck of meetings during the preparation phase.
Do not get distracted and go to Step 10.

10A: through the mountain
10B: Continued on Stage 11 if you follow the path.
If you prefer to investigate some of the roads that go down to Stage 19.

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Grima Wormtongue

Unique, Ally, Neutral, Cost 3

Willpower 1, Attack 0, Defense 1, Life 2

Traits: Rohan, Corrupt

Exhaust Grima Wormtongue to put one resource token on any one Lore Hero

If Grima Wormtongue is in play under your control during the refreshment phase, raise your threat by 1