Supplement wishlist

By Daedalum, in Warhammer Fantasy Roleplay

Before our hopes are euphorically confirmed or devestatingly dashed at Gencon or upcoming release forcast, let's hear your supplement wishlist or ideas.

I want to hear blue sky, ideal ideas, unfetted by publication and licensing considerations.

My ideal would be to see an apocalypse kit rather than a campaign. Something with advice and tools for implementing your own flavour of strife: large scale plague, insurrection,rebellion and civil war, invasion, natural disaster, magical disaster or wholesale forsaking of the Empire by the pantheon!...woah.

1) Rules for adventures in Lustria, possibly even with a rules set that allows playing Skinks. (This one I imagine even if it was being considered is well far away)

2) Dark Elf rules. Dark Elves are my favorite army/race in Warhammer after the Lizardmen. The group itself is very rich in history can serve as an interesting adventure/career ideas such as being a Dark Elf pirate or Witch Elf.

3) More arcane magic options (Can never have enough)

I just want to say "please stop sending us bits and track pieces." I have all supplements (except the player and GM guide and vault) and there is toooooooo much marking chits and track pieces.

Anything!

Gencon is a month away and there's no new what comes after BFP.

Personally I would like to see something completely different from current line-of-though (meaning weekly monsters and lots of fighting). More mundane scenarios and social actions.

But then again LF8 is coming too... ^_^

1) Brettonia/Undead box

2) A big well thought out campaign (not just randomly running around the empire)

3) Slaanesh box

1) Slaanesh - just to color in that check box on the "need" list of supplements.

2) If the release schedule was a bit faster I'd like separate supplements dealing with each province of the empire and expanded human trait options. I guess I'd like to see a higher word count devoted to each province if they are planning on rehashing the Empire in 3rd edition. Otherwise they should just re-issue Sigmar's Heirs with the timeline pages ripped out.

3) Ulthuan - I'm not even that huge a fan of High Elves or Dark Elves but detailing out Ulthuan would be some seriously cool material for the ever elusive "where do high rank characters go" question. I only played the warhammer online game for like three weeks but being able to run around even a video game conception of the place was pretty fantastic (if entirely too brief and stunted).

4) An entire supplement of plug-n-play GM material that has vast lists of setting appropriate names, rules for trade on par with DotR, a mind shatteringly large list of equipment with encumbrances assigned just for kicks and gigs, 30+ pages of sample episode ideas (a really cool thing that has influenced ideas I've had for other games I play), more monsters...and uh..animals that fans have had to stat up in the past, optional ideas for using or avoiding game components...on and on. Even though I wouldn't necessarily even neeeed all that stuff it would be cool to be able to point a newer player to a single mountain of awesome GM candy that would transform them into a disease spreading fanboi of WFRP.

5) P...O....D that alone would ignite the powder keg for this game in my opinion. Allowing us GM's to push the game on our unsuspecting players and then show them how they can cheaply pick up smatterings of cards, etc through print on demand. Cha---wait for it---ching.

6) Tangential game support along the lines of more community involvement, sponsored game events at cons and FLGS, audio downloads for NPC read-aloud text in their adventures, contests for scenario writing (and action card/mutation/etc writing) with cool rewards (if FFG can release awesome special edition rulebooks for the 40k line...they could come up with some cool premium stuff for this game). This one is really important to me just to foster the continuation of this particular game in the world beyond word-of-mouth and clandestine chat-rooms throughout the internet. I'm not naive enough to think WFRP can experience true growth in the RPG industry but...I'm not getting younger and those of us that have given a good chunk of our youth in spreading WFRP pox to our peers deserve some assistance :-)

7) Halflings, Ogres, Fimir and more. They deserve some face time, but if I had to choose between some of the above stuff and a halfling before the 3rd edition doors close...I'm pushing Frodo into Mt Doom.

Print of Demand would be on my list too. Seriously. I'd rather spent my money on a good game product than buy those damned MtG-booster for another sealed deck evening. :D

I believe in covering our bases of most-needed first:

1. The announcement of a new WFRP3 scenario contest (like the old companies used to do)..and/or a new full campaign.
2. An ELF product (for crying out loud!!!)

That's about it.

jh

1) SLAANESH!!! I wantses noooowowwwwwsss! (w/nobles)

2) High Elf Supplement (since I don't think you could do justice to both High and Wood in one product).

3) Advanced Adventures Kit - Material for Ranks 4 and 5. More actions. Wizard/Priest Rank 4 and 5 spells/careers. Discussion of handling the game at that level.

The Warhammer suitcase ! The Ultimate Top of the Line Ultimate Warmmer Fantasy Roleplay slipcase to store: All the Cards, All the Books, all the bits, all the books, all the character stands and plastic bases, all the dice, the cell phone, even some munchies !

I'm dying for that item !

Callidon said:

6) Tangential game support along the lines of more community involvement, sponsored game events at cons and FLGS, audio downloads for NPC read-aloud text in their adventures, contests for scenario writing (and action card/mutation/etc writing) with cool rewards (if FFG can release awesome special edition rulebooks for the 40k line...they could come up with some cool premium stuff for this game). This one is really important to me just to foster the continuation of this particular game in the world beyond word-of-mouth and clandestine chat-rooms throughout the internet. I'm not naive enough to think WFRP can experience true growth in the RPG industry but...I'm not getting younger and those of us that have given a good chunk of our youth in spreading WFRP pox to our peers deserve some assistance :-)

FFG releasing compositions and albums for WFRP ,much like Pelgrane Press have done for their Trail of Cthulhu Eternal lies Suite would be awesome.

Lucien120, that ultimate WFRP case would definitely need wheels :P

I KNOW that a Slaanesh book will be out soon. So I don't mention that one.

1) Elves High, Dark and Wood. SO MUCH to explore.

2) Halflings/Ogres. Ogres and Halflings in the Empire. The Moot and so on... I am a huge fan of Warhammer Ogres. They can be much more complex than they seem especially the ones who have migrated in the Empire. Plus, the new army book is out this fall and will contain some fluff written by the excellent Phil Kelly.

3) The Empire Box

4) A Campaign that can match the Enemy within

5) Undead/Bretonnia/Lustria/Khemri

Really enjoyed "the witch's song" lately...so i hope to see more fully developed adventures.

Even better, i hope to se no more race/place/god/whatever expansion containing brief scenarios, but instead good adventures whit just a couple of page of new rules! ;)

To be honest. I am about done with supplements. I want real, meaty adventures. Anything else will not do.

Adventures with lots of c haracters, options, maps, story hooks, with thought out encounters etc. To be frank, Warhammer makes the GMs job very easy. But a real campaign story with a start a middle and an ending with all sorts of the nit noids in between for GMs to use is what I want to see.

To date....things like suggested poisons, and herbs (The list in the Nurgle supplement was a start) lists of suggested magic items/objects. I don't even give a crap about the cards. Econmy stuff like other things to buy other than weapons would really flesh the game out. All that with a real adventure would be great. I can't help but look at some of the good 2nd edition adventures, say the Middenheim one. Say what you want about it, but it had a good section of material on how the town of Middenheim operates, with maps and fleshed out sections of the town, then a series of adventures and how to tie them together. 3rd edition needs something like that. Since, they have yet to do so, it has forces people like myself to come up with our own or manufacture them. A contest would be great for Fantasy Flight to introduce. Showcasing how GMs come up with adventures and how they use the tools in the game to manage them.

I would like to see adventures, specially a campaign arc if possible.

3 adventures for a campaign seems to be a good format and these trilogies appear to have met with success for the Warhammer 40K RPGs (well, I guess FFG knows the exact numbers, but that is my impression).

Slaanesh and nobles first, naturally. But then:

I'd love to see a whole bunch of adventures (or a major campaign, or both) continuing to flesh out Ubersreik. If you're familiar with the NPC cards from the Gathering Storm, these adventures would include more of those, but not just for the major NPCs, but all the minor ones as well; from Graf von Saponatheim down to Gertrud the barmaid.

The idea being that over time, the city and its environs would become a living, breathing sort of place through the published adventures, and the vast cast of characters represented by the thick deck of NPC cards would make it easy for GMs to put together their own intrigues and plots (after all, just imagine the fun inherent in coming up with adventure seeds by simply shuffling the deck and drawing a few NPCs at random, then figuring out how these people have come into conflict).

I'd absolutely buy every product in a series like that, no questions asked.

First of all, the Slaanesh box. Not so much for Slaaanesh or nobles, but because I'm hoping to see an expanding of the social rules in the same way OoW expanded the combat. And some more urban careers would be very nice.

Speaking of Careers, I would like to see an "Adventurers Toolkit II" with another bunch of Careers.

Other than that, I really miss all the lovely fluff and rules for Norsca, the Chaos Wastes and the people who live there that was in the Tome Of Corruption. I'm still dreaming of running an all Norscan campaign with chaos god worship and mutations :D

A Slaanesh supplement.

High Elves (and Dark elevs)

More careers (so an adventurers toolkit 2 sounds nice)

Some good adventures, preferably in a campaign reaching over several boxes.

I think the release schedule has got to include:

1. The Slaanesh box set (this is obviously coming)

2. The introduction of playable Halflings

3. A Wood Elf/High Elf supplement, ala Black Fire Pass

4. A high level set. Rules that include ranks 4+, new high rank spells, more 'elite' careers, and plenty of rules to allow us to have high powered characters without the need for an additional set after this.

5. At this stage, I'd consider the rules 'complete'. By then we'll have thousands of cards and chits, and really, we'd need no more. from here, I'd like to see adventures, linked adventures and mammoth campaigns.

Things like Norsca, Bretonnia, alternate playable races, etc should, IMO, be included as Print on Demand products, rather than 'full' releases.

I'd love to see a big Old World/Empire campaign set released as a thick hardcover tomb with an optional Vault that would include all the bits and cards to compliment. I'm imagining something that combines all the Fluff you would ever need to run a sandbox style game in the Empire (random encounter tables, new generic npc's, new locations, villages, towns, cities etc), plus lots of flavor text and fluff. Combine this with an epic Campaign (ala Thousand Thrones) that could be run as separate or linked adventures and you've got a beautiful giant hardcover. Throw in a Vault style companion box that includes location, item, and npc cards, map cards and handouts, and maybe even a deck of random encounters and I'm sold!

I'd like to see several things.

First off, I'd like to see a 'retaking of Karak Eight-Peaks'. I would even volunteer to write it. I ran a 4 year campaign based around the subject.

I'd love to see a supplement focusing on Sylvannia and the Stregani.

I'd like to see a Border Prices supplement.

I'd like to see a Tilean supplement.

I'd like to see a Cathay supplement, I don't think anyone has ever done one.

City guides would be awesome.

I'm very happy with the released and announced supplements.

Without a doubt, my wish is for them to finally do an Albion supplement.

Flesh out Albion and let us play there. We've spent years getting hints, bits and pieces. I want it to be the home for my campaign...and though I don't mind doing it myself, I would love to see something that is canon.

Its never been covered - and it should have been long ago.

LUSTRIA

springs to the top of my mind, but that would probably be like a new world setting for warhammer. complete with new settlements, colonies, adventures and adventure ideas, new inspiring careers like conquistador, Treasure-hunter, and Jungle explorer. maybe even rules for playing lizzardmen.

I been planning on running a Lustria campaign for years now, and the last two years I been collecting data (from BL and GW) reading up on early spanish explorations to South america to get some ideas. But the project would be epic, too epic for just one guy to do. Still I am considering doing it, even thought the prospect is daunting. hehe.

good gaming

We love you halflings, we do...

We love you halflings, we do...

We love you halflings we do...

Oh halflings we love Youuuuuu....

Except we don't apparently. Because we're STILL WAITING.

Remember guys, jobless halflings means more theft.

Personally, there's two things I'd like to see.

1) An Elf supplement akin to Black Fire Pass. Swordmasters and Wardancers need some kind of advancement path, you know?

2) A 'high level' supplement that focused solely on advanced or elite careers, more spells, items, things like that.

Though I did like the idea I heard about advanced 'social combat' rules, ala Omen of War. That sounds interesting!