Mono Agency 1.1

By mantys, in Call of Cthulhu Deck Construction

Characters
Paul LeMond (Core) x3
Diseased Sewer Rats (SoA) x3
Marshall Greene (THBtS) x3
Descendant of Eibon (TTotT) x3
The Red-Gloved Man (WitD) x3
Obsessive Detective (TTB) x2
Undercover Security (Core) x3
The Captain (IMoD) x3
Norman Blackwood, Jr. (SoA) x2

Support
Beneath the Burning Sun (SoA) x3
Dimensional Rift (SoA) x2

Events
Short Fuse (Core) x2
Shotgun Blast (Core) x3
Small Price to Pay (Core) x3
Behind Bars (SotD) x3
Flanking Maneuver (WitD) x3
Daybreak! (IMoD) x2

Conspiracies
Ask Questions Later (TAD) x2
The Guardian of the Key (TSC) x2

This is my first mono Agency deck. What do you think?

I am planning to make mono decks for all the factions.

I'm not of Conspiracies myself (I have 7 mono-faction decks, no ST) and don't have any in any decks. As for Agency, you have Red-Gloved Man (a Neutral), but no Agency "staple" Prize Pistol? Don't have that AP I take it?

I was thinking about removing the conspiracies as well and add some more characters with Willpower. RGM is there because he has willpower. If the conspiracies are removed, he'll go, too. The prize pistol seems like a good idea! Thanks for that pal. I think I didn't include it as I really dislike attachments and stuff...

mantys said:


Characters
Paul LeMond (Core) x3
Diseased Sewer Rats (SoA) x3
Marshall Greene (THBtS) x3
Descendant of Eibon (TTotT) x3
The Red-Gloved Man (WitD) x3
Obsessive Detective (TTB) x2
Undercover Security (Core) x3
The Captain (IMoD) x3
Norman Blackwood, Jr. (SoA) x2
Support
Beneath the Burning Sun (SoA) x3
Dimensional Rift (SoA) x2
Events
Short Fuse (Core) x2
Shotgun Blast (Core) x3
Small Price to Pay (Core) x3
Behind Bars (SotD) x3
Flanking Maneuver (WitD) x3
Daybreak! (IMoD) x2
Conspiracies
Ask Questions Later (TAD) x2
The Guardian of the Key (TSC) x2
This is my first mono Agency deck. What do you think?
I am planning to make mono decks for all the factions.



























I wouldn't worry about thinning out unique characters they will die or can be used as a resource. They are often better than the generic dudes anyway. I also feel that Conspiracies just take up deck space for the most part. Short fuse is good against characters with toughness and sometimes just better than shotgun blast. I think it is important to remember that flanking maneuvers has a non-Ancient One clause so it can't handle Y'Golonac. Elton and Gov'nt Exorcist are the best answers to Ancient Ones in agency. In your current deck only paul and the rats can go insane to Small Price to Pay so that is kinda bad.

sbmriatdh said:

.... I think it is important to remember that flanking maneuvers has a non-Ancient One clause so it can't handle Y'Golonac....

Sorry my mistake, i will suggest also , remove Rats and DoE because they are broken and the theme is Mono agency :)