Hi everyone, I'd just like to share something I've implemented into my campaign. This optional method for character development is for GMs who want to emphasize the process of ascension, and make the rewards of leveling more tangible.
Generating Attributes (Method 5)
The first part is an alternate system for generating Attributes: all characters start with a pool of 55 points and distribute this across all their Characteristics. The rule is that you designate these at a cost of 1 for 1, within a range of 4 to 9. The one exception is maxing out: to give a starting lvl 1 character a 10 costs an extra point from the pool. This is because the means by which a starting character would even realize this potential is unlikely except in very unusual circumstances.
This creates a scenario where starting characters can be outstanding in some areas, but not at the top of the human food chain. A level 1 character then has something to work on - develop their potential!
Progression by Level
The second part of this house rule is that I added 1 characteristic point to every level of the Progression by Level table on pg 23. Using that scheme, all characters gain 1 Characteristic point ever odd level, and 2 Characteristic points ever even level.
While characters may start out with attributes that are equal or slightly superior to the NPCs supplied in the rulebook, they will gradually rise above ordinary humans, becoming quite exceptional from about lvl 6 onward, and far surpassing human standards by lvl 10.
This has helped me solve several problems as a GM:
- Creating an incentive for players to adventure and earn XP
- Reducing the occurrence of godlike level 1 characters
- Causing the use of Ki to make sense for characters who get higher level (by the time they have the Characteristic points to transcend the human threshold, they will also have acquired enough Martial Knowledge to afford to develop their Inhumanity).
- Some of the Advantages are now worth considering, such as Add on to a Characteristic or Increase One Characteristic to Nine .
This method may not work for some character concepts obviously, but for humans with a reasonable background story, it seems to work out quite well.