If someone can point me to an FAQ that answers these newbie questions, that would be great.
1. Characteristic advances come in 4 levels, and you buy each in turn getting +5 each time. However, many of the skills (at least according to my PDF character sheet have "Basic, Trained, +10, +20." How does this work. For example, if your character has an advance available that says inquiry +10%, can I just buy it and mark off the inquiry +10 column (and get +10 to the target number I need to roll under), or do I have to "buy" basic inquiry, trained inquriy, first. I don't see basic inquiry or trained inquiry in the advances. If the latter is the case, what is the difference betwee a Basic level of skill and a Trained level of skill.
2. Weapon training seems to come in the flavor of "Basic" (Type), then "specific weapon like pistol (Type)." Do I have to buy the former before I buy the latter. What's the difference - the first I know negates the "you don't know how to use that kind of weapon penalty, but what about the 2nd. Does it give me a bonus when using a pistol of that type?
3. Just to verify my understanding of the core mechanic: (1) pick the stat (or skill); (2) add bonus (or penalty) if it's a skill and you don't have ranks; (3) gm assigns +modifiers (if easy) or -modifiers (if hard) to the target; (4) you try to rll under everything up through 3; (5) if you roll under, you succeed. For every 10 points under, you've got a bonus (or extra failure if you roll over.
4. Looking at the psycher, you only seem to get major powers around level 6, then sort of one-a-pop at each level. So, even a high-level inquisitor aclyote fromo DH is at most going to have 2-3 major powers, right?
Thanks in advance.