Hi,
Let me start by stating that I was a big fan of the new TV show, and I think the boardgame superbly captures the essence and tone of it.
We have recently purchased the base game and played ~10 games so far. Most of the games were played with 3 players, only 1-2 with 4. My conclusion is that the game is unplayable with 3 players and very unbalanced for 4. I will give my reasons and mention the issues we've had.
First, let me compare the core of the game to "The Werewolves of Miller's Hollow", which probably many of you will know. In that game a few players are werewolves, whereas most are simple townsfolk. With many players it can be a blast, but with 3-4 it is pretty much pointless. Additionally, if you aren't a werewolf and don't have any special abilities either, you are basically relegated to the support cast, which can be rather boring. But a game doesn't take long and you can play several in quick succession, so this is not a problem.
A game of BSG though is long, and takes quite some time of setting up. Most likely you will only play 1 game at a time. So if you end up being human, and without any of the offices, maybe even as a pilot, that can be quite annoying.
In all our games the cylons have won, although sometimes it was quite close. It is clear that the players need to cooperate, or the humans won't stand a chance. On the other hand there is always a chance that you will become a cylon later, which at the moment seems to be the best (and maybe only) chance to win a game in our group. Additionally there is the issue of meta gaming, which means that you are forced to make suspicious moves even as a human, or risk having no leeway as a cylon at all.
So in our group the following trends have emerged:
- the player without any office will try to become president, or risk having to watch others make all the decisions
- the admiral will try to get the other office too
- the pilot is annoyed at being the pilot
- the crew will only start to work together, when the cylon is revealed, but in 50% there just is no cylon in the beginning
- somebody goes too far and people start going to the brig
Now a few observations:
- if you land in the brig and you are no cylon, the game is pretty much over for you – no one will get you out, because they will be busy to brig each other
- sitting in the brig and listening to the trash talk of the others is maddening
- in a 4 player game, there is the chance of 2 cylons, which is game over to the humans
All this has culminated in Saul Tigh putting the 2 othes in the brig and taking the presidency twice. Once he was a cylon, the other time he was human. This lead to some heated arguments and feelings were hurt
I’ve read many other threads on the forums, in one a guy was pretty much dressed down for suggesting that the brig element of the game wasn’t that great. In others I got the impression that it seems to be conventional that the crew always cooperates 100%. I suspect the game plays rather differently with 6-7 players, although then the issue with not having an office and in general having less of an effect on the game just deepens.
So I guess my questions would be:
- any ideas?
- has anybody arrived at the same point in this game?
- how could the expansions change our problems?
I just feel we’ve reached an impasse, where it seems impossible that a game night with BSG will end with all participants having enjoyed it.