I've noticed that the official Size of most vehicles doesn't quite match the Target Size Modifiers on page 249 of the core rulebook. I've decided to provide a list of vehicles with what I think are the correct Sizes for each:
Into the Storm
- Aquila Lander: Massive
- Arvus Lighter: Massive
- Calixis-pattern Fury Interceptor: Immense
- Chiropteran Scout: Massive
- Drop Pod: Massive
- Gun-cutter: Immense
- Halo Barge: Immense
- Hephaestus Ore Seeker: Monumental (with a hanger capable of holding 1 Immense or 2 Massive vehicles)
- Land Speeder: Enormous
- Rhino APC: Massive
- Scout Bike: Hulking (no change)
- Sentinel Walker: Enormous
- Venator Pattern Air Yacht: Massive (no change)
- Warbike: Hulking (no change)
Battlefleet Koronus
- Lathe-pattern Shark Assault Boat: Monumental
- Calixis-pattern Starhawk Bomber: Monumental
- Iniquity-pattern Swiftdeath Fighter: Immense
- Iniquity-pattern Doomfire Bomber: Immense
- Iniquity-pattern Dreadclaw Drop Pod: Massive
- Rak'Gol Bloodfury Assault Craft: Immense
- Darkstar Fighter (Kaelor-origin): Massive
- Eagle Bomber (Kaelor-origin): Immense
- Fighta-bomma: Massive
I'm aware that by increasing their size, vehicles become considerably easier to shoot at. However, most of these vehicles have a habit of moving fast, which in my opinion ought to incur a penalty to shooting at them that (for most of the spacecraft and flyers at least) would lower that bonus back down to where it was before I messed with it. I wanted to alter their sizes mainly so that they'd conform to Table 9-9 on page 249 of the core book, 'cause it didn't make sense to me that a Sentinel was Hulking despite the fact that it is the example used for the Enormous category.