Contemptor-pattern Dreadnought

By Mjoellnir, in Deathwatch

I'm wondering, since FFG is very fast at picking up new tabletop rules (poisoned Dark Eldar weapons, Grey Knight Purifiers etc.) when can we expect the new Contemptor-pattern dreadnought? www.forgeworld.co.uk/New_Stuff/CONTEMPTOR_PATTERN_DREADNOUGHT_BODY.html

contemptor8.jpg

I think it could look great in black with a sliver left arm. gran_risa.gif

I'd imagine those were well out of common service when the Deathwatch came in to being. But that doesn't really mean one couldn't have been given to them by another Chapter, or something.

And yes, I think it would be very cool to see one with a silver arm. I'm honestly tempted to get one, with two close combat weapons.

He you saw that too huh. Very nice.

Although the fluff makes them sound like incredibly rare relics, I can't help thinking that few that belong to the first founding chapters are jealously guarded.

Still, I'll be winning to play the not quite main cannon card if it means I could stomp around in that.

exceptionaly rare relic in DW mean that almost every player have one or two in his pouch. gran_risa.gif

beside model is great, except bolter inside power fist... that is very stupid idea.

boruta666 said:

bolter inside power fist... that is very stupid idea.

I'm sure it was a prototypical attempt at a multi-use weapon. xD

If you're not faint of heart, you can put a thread on 4chan.org/tg/.

Consider yourself warned though, it's an anonymous image board with all that it entails.

Alex

I don't think it would be that hard to adapt given the rules that already exist. It's armor is slightly more robust than a regular dreadnought, but it's about in line with an Ironclad, and beyond that all it has is a force field which Deathwatch already provides rules for. Put it together, season to taste, and you're done. Now... would I let my players ride one? Maybe... maybe not. It would really depend but my first instinct? I'd probably put one in the Vault. Have that door open and have some ancient space marine with critical knowledge emerge for an important mission.

Thats all we need.....relic dreadnaughts.

boruta666 said:

exceptionaly rare relic in DW mean that almost every player have one or two in his pouch. gran_risa.gif

beside model is great, except bolter inside power fist... that is very stupid idea.

Yeah, it's a classic issue for a GM, you build up your players, have them unique and gifted with stuff no one else has. Which is great till you release every other GM's done the same.

The model is nice, the legs are little uninspired and I like thepowerfist, it's a bit anime, sure it doesn't make much sense, but very little does.

btw that PF arm with surprise inside is too short, if that thing want to catch something human or space marine size it need to kneel.

boruta666 said:

exceptionaly rare relic in DW mean that almost every player have one or two in his pouch. gran_risa.gif

beside model is great, except bolter inside power fist... that is very stupid idea.

Why? That way the bolter is protected against attacks.

ak-73 said:

If you're not faint of heart, you can put a thread on 4chan.org/tg/.

Consider yourself warned though, it's an anonymous image board with all that it entails.

Alex

What would be the use of posting there? (I once got there because someone said that one of the Broken Chains characters looked like Cultist-chan and I googled her. Not keen on repeating the experience.)

Brigandier said:

I don't think it would be that hard to adapt given the rules that already exist. It's armor is slightly more robust than a regular dreadnought, but it's about in line with an Ironclad, and beyond that all it has is a force field which Deathwatch already provides rules for. Put it together, season to taste, and you're done. Now... would I let my players ride one? Maybe... maybe not. It would really depend but my first instinct? I'd probably put one in the Vault. Have that door open and have some ancient space marine with critical knowledge emerge for an important mission.

Hm, true it would probably be easy to put the rules together.

boruta666 said:

btw that PF arm with surprise inside is too short, if that thing want to catch something human or space marine size it need to kneel.

Good then that it's seemingly the first Dreadnought who could bow down or kneel. Even though I wonder how he would look with one of the Dreadknight's weapons.

Face Eater said:

Yeah, it's a classic issue for a GM, you build up your players, have them unique and gifted with stuff no one else has. Which is great till you release every other GM's done the same.

Which is one of the reasons why I create new and specifically unique relics for my players - relics that I know for a fact that no other player characters in the entire world have, because I created them, rules and background for each, and haven't revealed them to anyone outside my group.

Mjoellnir said:

boruta666 said:

exceptionaly rare relic in DW mean that almost every player have one or two in his pouch. gran_risa.gif

beside model is great, except bolter inside power fist... that is very stupid idea.

Why? That way the bolter is protected against attacks.

and every time u crush something fleshy barrels are full of meat, every time u grip something from metal u have great chance of destroying weapon inside. But its just me whining. Model is great.



There is a fair number of 40K Roleplay gamers on /tg/ and you can post a request for an online game there. Of course the board draws a more than fair number of idiots but also some intelligent and decent people. You got to seperate the wheat from the chaff in that case.




Alex

ak-73 said:

If you're not faint of heart, you can put a thread on 4chan.org/tg/.

Consider yourself warned though, it's an anonymous image board with all that it entails.

Alex

/tg/ is one of the more friendly and civil boards, actually. Some very creative chapters have been made by them for deathwatch, such as the Emperor's Nightmare, the Abyssal Jaws and others.

Though right now with it being summer holidays for the school kids in the states it's now flooded with shitthreads most of the time rather than some of the time.

Oh look, another well-armoured model that can easily be taken out by a headshot or a frag grenade.

Lame. :o/

Its Machine with armour value, btw it have HP it doesn't matter if u hit it in the left eye or third power finger, it will die in same way after u hit it enough times.

/sarcasm filter on gentlemans.

Siranui said:

Oh look, another well-armoured model that can easily be taken out by a headshot or a frag grenade.

You'd have to hit a small, moving target which is likely heavily armored. That's assuming that the head actually contains the driver's head, and isn't just a sensor bundle shaped like a head.

Hey now! This is the internet.

Don't you be bringing any common sense around here!

I'm sorry i would have to assume that all the older style dreadnaughts would have been upgraded to the newer more mean looking dreads of "today". Although it is no inconceivable that you could find an older style dread buried or hidden away in a long forgotten legion armoury somewhere. Oooo legion armoury, theres an idea.

SShocky said:

I'm sorry i would have to assume that all the older style dreadnaughts would have been upgraded to the newer more mean looking dreads of "today".

"Today's" Dreadnoughts are a downgrade actually. Remember, in Imperial culture the older tech is almost always better as the knowledge required to make it is lost over time.

Siranui said:

Oh look, another well-armoured model that can easily be taken out by a headshot or a frag grenade.

Lame. :o/

You'll be glad of being able to turn your head when some-ones trying to stick a melta bomb to your a$$.

Draggah said:

SShocky said:

I'm sorry i would have to assume that all the older style dreadnaughts would have been upgraded to the newer more mean looking dreads of "today".

"Today's" Dreadnoughts are a downgrade actually. Remember, in Imperial culture the older tech is almost always better as the knowledge required to make it is lost over time.

Indeed that is true for most things, but the astartes armoury's have not suffered as much as say the imperial navy. Plasma guns and power armour are a prime example. I think the newer dreads would be an upgrade to the older ones. Granted the older ones look like they are more agile than their later conterparts and no exposed generator but at that point there advantages end. Older models look more fragile, less well armed and as stated by others, more obvious weak points. Also you never see the older dreadnaughts (same as you don't see newer plasma weapons or power armour) in the HH. Although stuff like imperial jet bikes and terminator armour were around and being made during the HH which arn't now, you would still expect to see the older style dreads. Plus if you strap on some extra ceremite plates and replace the arms and legs with more powerful counter parts, I think i could see where upgrades might have come in. The larger and more obvious power plant might be a result of needing more power for the upgraded weapons and limbs.

'Not suffered as much' is not the same thing as 'has improved'. Every bit of lore suggest the all of mankind's (including the space marines) knowledge is slowly being lost. That's why terminator armor is rare and irreplaceable.

Eldar dreads look fragile and poorly armed, but they're not. Also, twin linked lascanons and a powerfist/ stormbolter? That's a standard 'modern' dread armament.

You didn't 'see' them during the HH because some concept artist over at Forge World hadn't come up with them when all the art for the HH was done. Marine dreads used to look like a kidney bean with a smiley face and blocky arms and legs, thank goodness they didn't put that in the HH art though.

Well, except the lore that says the Imperium creates brand new technology, or rediscovers an STC of weapons systems and such. You know, like the Land Raider, Rhino, Land Speeder, Mk VIII power armor, etc.