Hello All!
So as we all know, all the players in a turn completes the current phase before starting the next phase, continuing until all phases are complete and the next turn begins.
But... what if turns were restructured so that each player completes their Upkeep, Movement, Arkham, Other World phases before the next player completes all phases and so on? With the way the First player marker would work at the start of the game, after the very first Mythos card is completed, the marker is passed / set. On start on the first players next turn, s/he would complete the Mythos phase before starting their Upkeep phase and so forth, and would pass the marker to the left. The new first player would complete their turn with Upkeep, Movement, Arkham, Other World, but on the start of their NEXT turn would do Mythos (pass marker to the left), Upkeep, Movement, etc...
After playing (mostly) through a 8 player game with the base set, this idea came about because we had issues sometimes with keeping track of getting LiSaT, hospitalization, getting delayed, etc. That, some smaller issues I can't be really specific about other than maybe calling them "learning pains", and keeping everyones' interest, attention, and sanity (IRL
). The idea with taking all phases at once per player is supposed to be that it makes the game easier to learn and play because each player doesn't need to be reminded what phase it is, events such as getting and recovering from LiSaT are easier to "manage", and gameplay (maybe / maybe not) subsequently gets sped up.
That all said, I haven't play-tested this yet, but I wanted to get the community's opinions and ideas on this. What do you think of this idea, and do you see any issues with it?
The only drawback that I could think of with this is that it might change the overall feel of the game.... taking away some of the uniqueness of it and making it more like a traditional game, and maybe making it more "player-centric" than "team-centric". But I feel like if this makes large games more accessible, its worth it. I feel AH has so many cool ideas oozing from it that it can afford to be a little simpler with turn-structure. Unless there's something I've completely overlooked...
Thanks!