In our last session, I found some problems with the combat itself. To be frank, I am still new at this game and I have a hard time to balance things out.
In a battle at a snowy mountain, the four heroes faced off a Warrior Summoner witch thing with three of her summons. I thought the beasts would become a very troubling encounter considering their high ATs and powers. The trick was to aim at their weak spots in order to overcome them. The W-Summoner was a ki user as well and would unleash herself against the heroes with fury of powers. The heroes were still kind of inexperienced and such, so I think it would become quite a struggling but epic fight.
But alas, the session turned disastrous. The overcome the obstable, sure, but...
The game started off well. The heroes were in the tavern of Tiberias in Abel Province. Their goal was to get up in the mountain and investigate a mysterious huge tree, one similar they had found in the Forest of the Moon. So they hitched up with a old, goofy goldminer and went up. All went well, and the team role-played just nicely. But it came to a halt after they met an old guy who turned out to be one of the character's old mentor and master who had gone into exile (ok, more like after that, when they went ahead and faced off against a powerful witch summoner. They got beaten and retreated). The old master took them to his old hut and agreed to train them in the ways of Ki. This is where the roleplaying pretty much died off for the session and turned into leveling, picking Ki abilities, creating Dominion Techniques, yada-yada-yada...
There was simply no room for character development and everyone just wanted to get things dealt with. They remained there for a month, which seemed like no time at all, which is unfortunate. Training seemed to be nothing the people wanted to roleplay through and just wanted to pick the abilities and try them out on the enemy. @_@
But it's partially my fault as well, since I had intended to end the session by the witch's defeat and had to speed it up.
At the battle, the roleplaying was pretty much dead. It was all about standing still, accumulating ki or zeon, and roll dices. Battles have been so very boring and I have no idea how to spice it up. The heroes were also pimped up to hard, the enemy weren't as tough as I had expected them to be (later on this). The heroes dominated the battlefield both in terms of powerlevel, terrain and opportunism, and the whole thing felt anti-climatic in the end.
The Issues.
#1: The Role-playing.
How can I make the battles more dynamically interesting in terms of roleplaying?
The accumulation is super boring, both heroes and villains stand there like dumb, and the process of calculating damage, the initative and whatnot slowed the paced down so very much it quenched the epicness away. Is it possible to somehow free-form battles, rolling dice only when attacking? (Or something). Are villains and heroes supposed to brag/make long speeches/praise or taunt the foe when doing the accumulations like in typical anime?
#2.
Ki & Magic... VS... Psychic Powers
A combatant in the hero party totally dominated the battlefield, and that was the Mentalist. He didn't need to bother accumulating like everyone else and could immedialy cast his über spells on the enemy warlock Lamia, who was forced to use up her zeon to shield, or roll her crappy dodge for massive damage. She got quickly obliterated.
Why is Psychic so overpowered compared to Ki and Magic? Do they have any penalties I am not aware of to compensate this immediate burst of power?
Also, is all Ki accumulated immediately un-accumulated when tossing a minor power, and meaning they have to restart accumulating again!? This seemed to be correct according to the book, and it doesn't help the game's feeling of awe.
#3.
Balance in battle
Are there any particular rules or guidelines on how to balance a combat encounter? I had 4 enemies: a huge Hyena monster with damage resistance acting brawler & tank, a flying vampire bat shadow, and a warlock Lamia snake-lady. Commanding them was a Warrior Summoner with Ki and Invocations. I made them kinda high-leveled compared to the heroes, but yet the good guys didn't break any serious sweat after their leveling, and I am not even sure if that did matter.
-The Hero Summoner in the party drove the bat away in a 1-on-1 battle, and stalled it.
-The Mentalist practically raped Lamia with fire and electricity, nullifying her attempts to accumulate and do anything.
-Some of others dealt with the Hyena monster, which became more of a pushover. It's 8 AT seemed useless, and a hero managed to crit it for massive damage.
-The W-Summoner managed to hold out but got eventually overwhelmed by hundreds of attacks. Lamia was dead, the bat distracted, the Hyena far off, so she eventually fell without a good support.
I am not sure what to ask more than guidelines to build an encounter. This battle got one-sided and tame. x,(