Hi,
I'm trying my first game alone to get a handle on the rules before I play it with my wife. I've immediately run into a situation which has got me questioning my grasp of the rules (and my reading comprehension) and would be grateful if you could help me get things straight.
1) I'm playing the first scenario (Mirkwood) with the Tactics set, so I have a combined Willpower of 4. As of round 2, the staging area has a combined threat of 4 (two locations each with a threat level of 2, not including the active location plus one engaged monster). Does this mean that I am already effectively doomed to failure, and increasingly doomed as I draw a new encounter card with each turn and potentially add more threat to the staging area?
2) If I have understood correctly, a character who commits to a quest will be exhausted at the start of the next combat phase. Am I therefore right to assume that uncommitted characters still participate in the subsequent travel and combat phases, even though they haven't committed to the quest? (Having typed that out it seems to be a pretty stupid question...I suppose it must be 'yes', implying a trade-off between supplying sufficient willpower to make progress in the active quest / location, and having enough ready characters to avoid undefended attacks).
3) The first location card (Old Forest Road) states that "After you travel to Old Forest Road, the first player may choose and ready 1 character". Does that mean that I can ready one character on every round that I spend here, or just the first time (since I'm already there once it becomes my active location)?
Sorry for inflicting my ignorance upon you; this sort of game is new to me and I would appreciate any guidance that you can offer. Thanks!
Well, you seemed to have already answered you first two questions my friend. You are correct, once a hero commits to a quest, he can do nothing further that game round unless you have a card from hand or an ability to trigger from a card already in play that would allow the exhausted character to refresh.