I'm not sure if this is the right place to post this, otherwise just move it.
Since our group started our campaign a couple of years has passed in game time and the characters have been out there doing missions and investigations all the time. They've managed to advance to about fourth level.
As it is I've started to think it is strange that the characters have "lists" to choose their skills and talents from, based on their Careers. I mean our Arbitrator, since the first mission, has never had the chance to be an Arbitrator. I can see that starting skills should matter based on careers but when the game has started advancements should be handled in a different way. How? I do not know really?
Maybe the possibility to choose whatever they want (except when Prerequisites say otherwise?)
Maybe the advancement system we have now is some sort of standard solution in RPGs generally, in computer games and P&P. Maybe it is based on D&D 3.0 where your road to level 20 was pretty much straight ahead with only a couple of free choices from feats. (If I remember correctly, was some time ago now)
I really have no problem with power gamers, I know our sneaky girl would continue to add stealth skills, our pistol noble would take more shooting talents and so on.
what's your opinion? any input?
Thanx!